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Hi.
My name is Clinton Woodward.
And I'm a lecturer in computer science and software
engineering at Swinburne University of Technology in
Melbourne, Australia.
I started programming when I was in primary school because
I wanted to write my own games.
Sure, I loved playing games, but I wanted
to do it a bit different.
I wanted to add more stuff.
I wanted to change things.
So you've got to programme.
I've done a lot of programming since then--
little programmes, big programmes, more
games, large games.
And I want to help you understand the concepts in
game development.
We'll begin by looking at game design.
Because when we're developing games, everything should be
centred on that design.
We will then look at ways of turning a game design into
something real, a game we can play, by first identifying the
key parts and then realising them one step at a time.
Finally, we'll look at one of my favourite topics, adding
artificial intelligence to our games so that we can create
richer and more interesting experiences for our player.
I'm not going to teach you how to programme or how to create
just a single game.
I'm going to provide you with the understanding and the
ideas you need to be part of a game development process.
So whether you're a graphic designer or 3D modeller, a
programmer, somebody who loves playing games and wants to
learn more, I'll present to you basic concepts in game
development.
It would be great to have you with us.
So enrol now.