I've overhauled the weather/sky mechanics in some rooms in the TARDIS. Certain rooms have open ceilings or some sort of viewing dome to show you either a sky or the stars. The Pool and the Garden show sky, the Observatory and the 1996 TV Movie TARDIS console room ("Edwardian theme") show stars. These rooms used to force the current time to noon or midnight to make sure to show dark or bright sky. I was concerned that this time-changing script was causing some e conflicts with things I needed to work on. So I've changed things. I put artificial 'star domes' over the Console Room and Observatory - half spheres, painted black on the inside, with stars and nebula dust. The Garden and Pool now show actual in-game 'sky', and I've built special weathers here to look either like a sunny vacation planet or a lush alien tropics. The Garden has very harsh sun at some hours, which causes glare on the tile walls - which are a revision from the previous metal walls by the way. I need to adjust the sun there. I also added small lanterns around the garden. They automatically turn on at dusk, and off at dawn, so the player can see around the garden at night. The birdsong plays only during daylight hours as well. Lastly, I fixed some texturing problems on the latest Sonic Screwdriver, the one belonging to River Song. Turns out it was missing a big chunk of texture before and I never quite noticed because there was at least coloration on the parts of it. I've also added a slight transparency and glow to the blue focusing gem on the top of it.