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This video shows how to animate attributes in Guerilla
Let's create a plane, a material and a light
Some attributes have a 'a' button. This button animates the attribute
Let's animate the light intensity..
If you modify an animated attribute, a key is created
The attribute's name is painted in white if the attribute has a key at the current frame
Let's open the curve editor with the 'V' key..
The curve editor shows all the curves of the selected objects
We can move the key using those handles
The tangents can be edited too
Click on a curve with SHIFT to insert a key..
The tangents can be constrained to flat, linear, smooth or step..
The tangents can be broken or unlocked
The keys can be snapped in time or in value..
By default, the curve editor shows the current selection's curves
The curve view can be locked on a selection
You can have different curve editors at the same time