Tip:
Highlight text to annotate it
X
Hey my name is SmallKiwi and this is how you play Tusk.
Tusk is a strength based melee initiator that excels at trapping and picking off enemies.
His Q is an AOE nuke which traps enemies, his W is gap closing multi-target ministun,
his E is a moving glyph which lowers enemy movement and attack speed, and his ultimate
is a heavily damaging melee range nuke with stun.
Tusk excels in lane phase with just about any partner. By initiating with W and rolling
up nearby friendlies, Tusk can quickly close on enemies and stun them, making it easy to
follow up with Q while a teammate lands plenty of damage. Try to pick off isolated enemies,
or given the choice, target ranged enemies with your abilities - this will force melee
heros to waste time running around the barricade if they choose to assist their ally.
Tusk’s E can be used to escape or to prevent enemies from escaping, and can be used immediately
after your W Q combo to buy more time. Remember the ability during team fights as well, as
it will significantly reduce the damage output of enemies.
Tusk’s ultimate applies to his next auto-attack, and it does extra damage against enemies with
less than 50% health.
For skills, take either W or Q first, whichever you prefer, and you can start ganking effectively
at level 2 when you unlock the other. Max Q first, followed by W.
Get the recommended starting items and focus on getting a battle fury, urn of shadows and
phase boots for the core of your build. Next build a shadow blade for better initiations
and an escape option, and consider a Vanguard, Heart of Terrasque, Vladmir’s Offering or
an Armlet of Mordiggian
for end game.