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We're at the ISOC (Israel Internet Association) 2009 Conference,
and we're here with Aviv of Mo'minis
and Tomer and Yaniv, who created a new game
using Mo'minis' system.
What can you tell me about
the game you made with this program?
The game we made is a classic thinking game,
everyone is familiar with the well-known riddle
of how to get a sheep, a wolf,
and a cabbage across a river.
What we did was build a game-board,
where you play a farmer,
your choice of male or female,
and you have to move the sheep
on your farm from a starting point to the exit.
You're only allowed to push them,
you can't pull them,
so if you push them into a wall you're stuck.
Besides that there are wolves on the farm,
you may not leave a sheep
unsupervised next to a wolf,
because then the wolf will eat the sheep.
Anyone who is familiar with games of this sort
knows that this is very complex,
takes hours, and is incredibly addictive,
people work for months on games like this.
This for example is the exit,
if I push the sheep into it then it's safe
and I can continue removing
the rest of the animals from the farm.
Another example of our innovations,
this level takes place in a marine environment.
we have these bridges,
and the rule is that once I've crossed a bridge
I can't go back over it, it's one way.
And here again it's a matter of having to learn
the right way to navigate logically,
and this needs very serious thought.