I'm creating the kind of games that I like right now. I'm not being held back by technology.

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You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.

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I still like to play games that have a beginning, an end and a story.

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The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human...

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The thought processes that go through my head when I'm playing a game compared to the thought processes in real life are very, very different. And they're more interesting to me than what you think...

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It is very important to lead the field and innovate in game design.

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The game-playing market today is pretty sizable.

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You might not think that programmers are artists, but programming is an extremely creative profession. It's logic-based creativity.

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There are too many games being developed by people that have no business creating games.

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What I didn't foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles.

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