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HI in this movie I want to talk about graphic
styles in the appearance palette in general
panel I guess I'm in general and why you might want to use
graphic styles and and how to analyze an object to see
if it has styles applied to it.
I have what appear to be three different types of artwork here but they're actually all rectangles.
In fact its the same rectangle option copied with a couple different styles added.
If I go to outline mode you see it's
just the same three rectangles. So the first
rectangle you're familiar with it's just white fill black stroke.
The second rectangle I I got by applying the graphic
graphic style. If I go over to the little pop out here
of my panels graphic styles toward the bottom can open it
up as number of different styles in here, and I ended up just using
this tissue paper style and in fact you can open up all kinds of
different styles. If I want to apply a style
to some existing artwork I can just select the artwork
and choose the style. Notice it takes a second come on here
but on you can go ahead and apply that. There's a couple styles here
where it will round out corners noticed that you
do that to add to an existing style so let's come over and
do like drop shadow. Now the thing to remember
about a graphic style versus like a symbol
the graphic style maintains the original artworks geometry.
so for instance if I draw the circle and apply this graphic style to it
it's applying fill and stroke information but it's not changing the original
geometry of the artwork.
How do we know what's being applied here? Again especially if you press
command y and you don't see anything showing up there.
maybe there's multiple shapes. That's where the appearance palette
comes in and you'll notice that it's grouped by default right along with graphic
styles and thats by design because they
work hand-in-hand. If you don't know how to use the appearance palette
it's really hard to analyze how a particular
object is put together. Notice that if I open this up I can
look. In fact this has fills to it, three different fills
plus stroke out it actually no stroke sorry but three
different fills. You can see inside this top fill we have a pointilize
filter being applied. I can bring up any of these effects
at any time I can just click on it and it brings up what's could happen here I could make an adjustment there
to adjust the style. You can also hide
just the effect. If I want to see this without the effect I can turn
that off and you can see that changes things a bit. Notice that
opacity and transparancy have also been set, so this has been
set up to 70% and there's a blending mode of the color burns that we can
see the fills underneath. Basically if there's no opacity
or if this thing set to normal we won't see anything underneath it
see how it gets harder to see.
there you go with that fill on top. So for multiple fills to work
on an object you have to have some of these changes made.
so lets pop this back again. I think it was a color
burn. There we go. So again
the appearance palette lets you see all these things you want to get rid of them
you can also delete. I can go ahead and just remove pointilize.
For example and that gets rid of that. You can add
extra fills her strokes notice that there's these guys down here
and that also works like the layers palette. So if I add a filler stroke
I can position it in here basically
whatever's on top is going to be the front most item. So what I want
What I want to show you now is how to add a graphic style. Actually first let's look
at this object because in this object
I have, I've now made my own little custom style.
I put in a couple strokes noticed this I have this
zigzag effect applied to the lower stroke
lets zoom in a bit so we can see what it looks like.
So I have this zigzag effect. I can click on the change
this if I want.
we can also home go in
and influence the top stroke. The top stroke I have a dashed line
applied to it, and I also have
if we look in there. We have a drop shadow
applied. So that's where you see the dotted drop shadow running around.
in terms of fill, I have two different fills.
And again the top fill has
transparency settings in here. Lets see if I've got this right.
the opacity set to default on that.
but I forgot one thing I did with this
is I set the opacity on the individual blend
to be somewhat transparent on one side.
So the blend is kind of goofy. We have one blend coming across
we have one blend coming at an angle. So
pretty complex object that I set up here to make it into
a graphic style that we would use on other objects.
It's real simple you just drag it over drop it in
and you've got that graphic styles stored.
if you copy this if you open this file up the graphics style will still be maintained.
if I click on other objects I can apply that style.
I can also draw but like I said before, different geometry
and still get that style applied. So thats a
graphic style versus something like a symbol. Symbol has
fills
stroke and geometry all together, where graphic style is just to store
your fill and stroke information. So get familiar with both the appearance palette
and graphic styles. But again I think in this lesson the more
important one is actually the appearance palette. Graphic styles are pretty simple
The appearance palette is really where you do the work, and if you're opening
somebody else's project where you see how they set it up. So I hope
this helps explain that. Let me know if you have any questions.