Tip:
Highlight text to annotate it
X
ANDREW STUBBLEFIELD: The next game is "Word-at-a-Time Story." So, we will be getting a suggestion
from the audience and then one person will say a word of the story and the other person
will say a word of the story and create a sentence, a paragraph, and a whole story,
eventually going one word at a time, back and forth. This is game you want to be really
physical with so you can kind of clue in each other of what you're going for. And it's more
energetic and really loud and fun type game. So, let's get a suggestion. Jayne, how about
anything that could fit in my hand? JAYNE ENTWISTLE: An orange. ANDREW STUBBLEFIELD:
An orange, great. So, that's our jumping block. So, I will start telling a descriptive story,
one word from me, and then Jayne will have one word, and go back to me and so forth.
You'll see. So, "I..." JAYNE ENTWISTLE: "...grab..." ANDREW STUBBLEFIELD: "...the..." JAYNE ENTWISTLE:
"...orange..." ANDREW STUBBLEFIELD: "...and..." JAYNE ENTWISTLE: "...ripped..." ANDREW STUBBLEFIELD:
"...bits..." JAYNE ENTWISTLE: "...apart..." ANDREW STUBBLEFIELD: "...and..." JAYNE ENTWISTLE:
"...chewed..." ANDREW STUBBLEFIELD: "...it..." JAYNE ENTWISTLE: "...up." ANDREW STUBBLEFIELD:
Great, so it's one-word-at-a-time story. So you can see, you want to really fill in the
blank to kind of help them out so, as you can see, I ripped open the orange physically
and Jayne knew, "Oh, okay, he wants to rip it open." And this go back and forth, like
she could give me clues like ripped it open and she could go to bite it so I know that
I need to bite it. Kind of help the scene and it doesn't need it so broad to where you
don't know what's going on. And that's the game of word at a time story.