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??? in ARMA 2 a lot of the buildings couldn't be entered.
Now a lot can, practically every single one.
All of them are destructible. They collapse by parts, in multiplayer too.
So if I drive into such place with an Abrams and there are enemies with RPGs hiding in the houses,
posing a large threat for the tank in such environment,
then either I can spray them with the heavy machine gun,
which will penetrate the wall because we have bullet penetration simulated,
or I can just raze the house to the ground.
That, however, because we're trying to be educational here,
may lead to the locals disliking the player.
Americans, as we all know, in reality really try to smooth up
their relationship with the locals of the country they invade as much as possible.
That's why they invest a lot of time, resources...
...even though it doesn't seem like it in the TV, but they care about this a lot.
It's one of the many things the want for their training
from our simulator VBS, which is being used by the USMC,
National Guard and armed forces of other countries.
They want, for example, a communication module
that allows some basic communication with locals who the player can't really understand.
Anyway, if you protect the civilians or provide them
with stability in villages in the American-controlled areas
they will give you some information in return, rat out the bad boys.
They may also give you some military support -
take out Kalashnikovs from the tunnels and join you in the battle.
Here we can see a modern US Army soldier dressed in a uniform
with ACU camouflage, short for Army Combat Uniform.
A uniform for any weather and terrain.
So it doesn't work in any.
He's holding an Mk.16 SCAR, a new Belgian rifle that is still not to my knowledge
a standard issue of any military in the world at this time.
We decided to include it because our game takes place in 2012,
so maybe by then the Americans will use it.
Again, in the background you a city street - some small shops, ???
Next slide, please.
Here you can see more of the architecture
???
...this time we 2 maps:
one mountainous map that has an area of a lot over 100 square kilometers,
it has more of small villages and it's where the main battles will go on
and, of course, the previously mentioned map which will be smaller
with area at about 60 square kilometers.
It will be huge valley, wide and flat, with a really big town in the middle.
The big city will have a diameter of like 1.5 kilometers,
that means it won't be 60 square kilometers of built-up area as somebody thought up from our press release.
Even so it is a thing worth mentioning.
Well, heh, here this prop didn't really turn out well.
The artist got an assignment: Make a meat hanging on a hook. It'll be a nice prop.
Now even though we don't put any religion in, we don't use any religious symbols,
probably won't even put in the callings to pray(?) because simply...
...it's something we avoided with presumably christian Chernarus,
now we avoid it with presumably Islamic Takistan.
Even though we think pork meat won't really fit in,
so we'll stretch its nose and make it a sheep.
Well, this screenshot is here to demonstrate that it's not just the fighting and destruction we focus on,
but we also try to make the environment authentic so that when you don't fight
the place still makes sense to the player, it isn't just all empty.
Similar to ARMA 2 we have a system that populates the area eventually,
and other than Afghani me...or Tankistani men, there will be Takistani women too.
The character model designer spent quite some time researching how Afghan locals dress,
what is the women wardrobe, because that's not something you see on the photos a lot.
I think the result is very authentic.
Now for the end a look on...he has huge features.
Of course, just like in the real Afghanistan all the men will have beards.
They will have sometimes a bit brownish skin.
I hope we will manage to... again, we have this from people who really were in Afghanistan for a while.
The men often color their hair with henna to ginger.
You can see the man has a very dark skin, something similar to Indians,
a huge black beard and ginger hair.
These are sometimes really interesting things that never make it to the news, but we want to include them properly anyway.
Well, these are more of genre pictures.
Other than the Apache there will be other new helicopters included like the CH-47 Chinhook
which is used in Afghanistan similarly like ??? for its flight height.
The Americans found out that they have a very few helicopters capable of flying high enough.
The area itself is a flat, but it's a flat at 2.5km above sea level and there are quite high mountains in some places too.
That means that sometimes you have to deploy rather old assets, which are, however, the only suitable for this area.
Speaking of assets, there will be quite a lot.
Many will be recycled from ARMA 2, because we don't see the reason not to put it there.
We like to offer the player bigger variability than it's usual.
But, of course, we have modelled many new assets too, both of Soviet origin...
We have used some models from Armed Assault that didn't make it to the sequel, ARMA 2.
We have renewed them, improved them and they will appear in Arrowhead.
Here we can see an M1A2 Abrams with TUSK modification,
that's a kit consisting of some extra armor and other goodies that are there to improve its survivability in urban combat.
AH-64. Next, please.
Obviously the civilians have to move around somehow. Here's a classic, a bicycle.
This is Versa(?), a copy of an Indian copy of the Czech JAWA motorcycle.
That's used really a lot by both the locals and the guerrillas.
Just recently when I was looking for some background materials I saw a video.
Some French journalist got between Afghani and there was some sort of a motorized patrol.
One huge bearded guy is sitting on the bike, trying to steer,
second guy is sitting behind him, AK on his back, holding an RPG in his hand, an anti-tank launcher.
And now there's 8 bikes going just like this.
Well, they are agile, so I bet they knew why they were doing it.