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So, my name's Hugh Moore It's not that funny
so, um, yeah, I just wanted to talk about games here
and um in game analysis just like in transactional analysis
right, uh, we're trying to find out you know, why people play games
what we can do to anticipate games, and things like that
um, the games basic games are misery producing, uh um relationship-busting
type activities uh that people do you know just to
destroy each other's lives I guess you could say in a verbal
sense you know, if nothing else and uh with games it's um, it's the trust-busters,
they're the trust-busters, right? so they're actually the opposite of trust
they don't um they destroy trust instead of helping you to build
it
um a
lot
of different
games out there repos is one of them