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There are a hundred or more Shire-Towns to visit, and even more larger locations that are not shown in the video.
Anyone can participate in building on MCME with the approval of a Staff Member.
This occurs most frequently when Staff start a job, and guide the community on what to build.
MCME hosts a seperate Freebuild server where you can hone your building skills with Themebuilds.
After completing 4 of these you can apply for builder status, which is known as Artist, on the server.
Though this status is not needed to participate in jobs.
The Holly trees as seen here, which are found in Eregion, are all built by hand and pasted into the map where they are needed.
In a moment we will be approaching one of the ruins in Eregion.
This entire area is one of the most recent completed sections of the map, with much of it being completed within the past week.
And now we arrive at Ost-In-Edhil, the Capitol Elvish city in the region of Eregion.
This project is still incomplete, as it needs ruining for accuracy. Which will likely be completed very soon.
The domed building in the rear is the forge of Ost-In-Edhil where the Rings of Power were forged by the Ñoldor
After learning of Sauron's plans they hid the rings and refused to surrender them, leading Sauron to launch a war against the elves...
..which lead to the destruction of the city.
And now we approach the Mines of Moria.
It takes a moment to get to the entrance of Moria, so I'll be going over the ranks of the server in the meantime.
Every whitelisted person begins as a Thrall. This person is free to explore, participate in jobs, and familiarize themselves with the rules.
The next rank is Commoner, which signifies a dedication to the server, and lets you have the ability to fly instead of walking.
Next is Artist which as the name suggests are the main builders of the server.
Not every person gets Artist upon their first application. This is due to the high building standard of MCME
Rangers are next, and they are the people responsible with welcoming new members, giving tours, and helping people around the server.
The first Staff rank is next, with Foreman. They are responsible for leading jobs and getting things finished on the server.
Artisans, the next rank, are responsible for designing how things should be built on the server.
The next rank are Stewards, which like Artisans, design builds but are in charge of much larger areas then Artisans; such as Mirkwood or Rohan
Bounders are next, and are the police of the server. They are over enforcing the rules and white-listing new people.
Valar are the final staff rank, and are in charge of everyone on the server. There are currently only 6.
The lowest rank is Oathbreaker, which is given for breaking a rule not serious enough to warrant a ban.
All of your access to commands are stripped, and you are given a location to walk to without aid.
Typically, the harsher you were in breaking a rule, the longer the destination you have to walk as Oathbreaker.
This 'Watcher In The Water' was designed by our new Valar, Credoo.
It will be refined later on.... (love you, credoo :P )
And now we enter the Mines of Moria.
Moria is the most dated location on the MCME server, and hasn't been touched since its completion.
It also lies on the old map, and is available for exploring only by /warp.
The staff are currently deciding on whether to revamp it after the Shire revamp is completed.
Each passageway that you see in Moria leads to various halls and caverns.
It is very easy to get lost without knowing your way, or using a map.
This is the Inner Gates of Moria, and the Kings Way.
Here is one of the few places in Moria where light enters. Hence its name, The Chamber of Light.
Most of Moria was cut out block by block by members of the server.
Only large caverns like this and a few others requires the touch of VoxelSniper.
Through this door ahead is the Throne Room, where Durin's Throne is located.
Though we will be taking the direct route through Moria, you will only see approximately half of its content.
This is to save time for the video, as visting each location via flight takes about two hours total.
We are now entering the Halls of Complexity.
It is important to know your way through this section, because its 20 maze-like hallways will strand you.
Numerous cave-ins and blockages are also a problem.
This is the Sunken hall, which marks the halfway point through Moria.
It is roughly 2,500 blocks into the 5,200 block wide Mines of Moria.
It also houses a Statue of Durin designed by Fawkes, which guards the tombs of fallen Dwarves.
Here are Durin's Crossroads...
...I have no memory of this place.
Always follow your nose!
Here are Goblin Tunnels, which are another maze to go through.
This cavern, the Eastern Rift, is the 2nd largest in Moria and connects to 3 large buildings.
This is the Great Forge, aptly named for its size and power!
Many locations in Moria are taken directly from the Lore available on Middle Earth.
Though some are interpreted by our Staff for other purposes, like locations popular in the Film series.
Other locations are interpretations of what Moria would need to have that the Lore never mentioned.
like this next location...
This is the East Deep, a 2nd defense for the Dwarves should the Bridge of Khazad-dûm ever be taken.
This Goblin Tunnel is used by Thralls on the server who explore Moria, as they do not have access to fly.
This is the only updated hallway in Moria since its completion in 2011.
Here is the Chamber of Mazarbul, which houses Balin's Tomb.
This is another, and the last eastern cavern in Moria which used VoxelSniper in its creation.
Moria was closed for 7 months in 2012 because lighting bugs would crash the server if people entered it.
This occured after Minecrafts height limit increased to 256 from 128 blocks.
The 2nd hall extends for another 500 blocks past the render distance seen in this video.
It is the largest hall in Moria, and connects to...
Stay tuned for Part 3, where we will be exploring Lothlorien and the Kingdom of Rohan :)