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When you launch the game for the first time, the opening screen will ask if you are a new player. Click the new player button and
you will enter into the game’s tutorial, which will take you through some quick duels that show you how to play the game.
The whole thing only takes about 10 minutes, and after the fifth duel, you will be given a choice to pick your starter deck.
There’s four factions to choose from, and you can either take one right away, or try any of them out in a practice duel before making your decision.
After that’s done, you can either create a new Uplay account to save your progress, or you can log in with an existing Uplay account if you have one.
Once you’ve finished up with the tutorial, you have the option of continuing the Single player campaign
,buying some packs from the shop
editing your deck
or diving right into the Multiplayer duels!
There’s four main game modes in Duel of Champions. Classic Duel is a single ranked duel that pits you against an opponent who is at your skill level.
This is the bread and butter experience, and is how you will earn the gold you need to buy more card packs
and the experience points you need to level up to get your hands on some dragon seals.
Next up we have two main tournament modes: Jackpot Tournaments and Swiss Tournaments.
The Tournaments alternate each day, so one day you’ll have the Jackpot, and the next day you’ll have the Swiss, and so on.
The Jackpot tournament is free to enter, and you can play as many duels as you want throughout the day.
The goal is to try to work your way up the leaderboard
because when it’s over, all the players in the top tiers of the leaderboard get a share of the jackpot.
The higher your rank, the bigger the share!
The Swiss tournament costs one tournament ticket to enter, and sees you matched up with 8 other players in three rounds of duels
Winning duels will earn you points, and the top two players at the end of the tournament win packs.
Even if you don’t win, playing all three duels will put you in the running for a lucky prize pack, so it’s worth sticking around.
In this video, I’m going to give you a quick tour of the battleground, and how to play.The goal of the game is quite simple:
Protect your hero and defeat your opponent’s hero.
Each hero starts with around 20 life points, and you must bring the enemy hero down to 0 life to win the duel.
You generally do this by attacking them with your creatures, but you can only do that when there are no enemy creatures blocking the way.
If there are, then both creatures will have to battle it out.
It’s a turn based game, and at the start of your turn, you draw a card from your deck and gain more resources. This is known as the Supply phase.
Once that’s done, you then move into the action phase, where you can play cards from your hand, use your hero’s ability, or move and attack with your creatures on the battleground.
Cards that you can perform actions with are highlighted in green, and once there are no more actions you can take, you can end your turn to pass it to your opponent.
As mentioned, you get resources each turn, which you can spend to play cards from your hand.
The other important thing to note is that each card can also have Might, Magic, or Destiny requirements in order to play it.
For example, this creature has a Might requirement of 2, but if you look at my current levels up the top, I only have a Might level of 1 right now.
This is where your hero comes in. You can use him to raise your Might, Magic, or Destiny levels,
but keep in mind he can only take one action per turn, so you really need to look at your hand before deciding the best upgrade to make.
The cards in your hand come in three main types, which are Creatures, Spells and Fortunes.
We’ll take a look at creatures first because they usually deal most of the damage to your enemies.
You can only deploy creatures onto your side of the battleground.Shooter creatures can be placed on any of the four positions on the back line,
while melee creatures can only go onto the front line. Flyer creatures can be deployed anywhere.
Creature placement is vital to your strategy, because sometimes you will want to threaten the enemy hero by placing them on an empty row,
whereas other times you will need to place them in front of an enemy creature to defend your own hero.
At the bottom left of each creature card are three numbers. The top number is the attack stat,
which is how much damage the creature deals when it attacks.
If there are no enemy creatures in the way, it will deal its attack damage directly to the enemy hero.
If there is an enemy creature on the same row, that creature will take the attack damage instead.
This is where the second and third numbers come in.
When a creature takes damage, it loses life, which is the bottom left stat. When it drops down to zero, the creature is dead and goes into the graveyard.
However, if a creature doesn’t die from an attack, it will deal its retaliation damage back to the attacking creature.This is the second number.
Sometimes this retaliation can be enough to kill the attacker, so be careful with who you’re attacking!
The other two types of cards in your hand are spells and fortunes.Spells generally affect creatures on the battleground
by dealing damage, healing, buffing, or even exotic effects like luring them over to your side to fight for you.
There are six schools of magic in total, and each one has its own unique flavour of spells to go with it.
Are you going to burn your enemies with fire, paralyse them with water, or poison them with earth?
As with creature cards, you must spend resources to play spells from your hand, and you will also have to meet their magic requirements by levelling up your hero.
Fortunes are similar to spells, but tend to bend the rules of the game,
with effects like searching your library or your graveyard, discarding cards from your opponent’s hand, gaining more resources, or drawing more cards.
Most fortunes will require you to level up your Destiny stat in order to play them.
The last type of card is the event card, which can be seen at the bottom of the battleground.
Both players bring five events cards to the duel, which are then shuffled together, and each turn the event card on the left is replaced with a new one. 0:07:27.000,0:07:36.000 Events can give you extra cards, creature buffs, and more, but they often come at a cost, and can sometimes help your opponent out as well.
So that wraps up the battleground basics for Duel of Champions.
I hope you enjoyed watching the video, and keep your eyes out for more in future.
This is Jpsmasher signing off, see you on the battleground!