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My name is Jerk Gustafsson
I'm the Executive Producer and Managing Director here at MachineGames.
Secret fear?
I think my secret fear is that I will die before executing my Big Plan™.
Back in 1996, I think it was...
I won some money at the game
Betting.
And then I decided I wanted to buy a parrot.
But then my friend convinced me that I should buy a computer instead.
Yeah, I wanted to buy a parrot. The bird.
I thought it would be fun to have someone to talk to at home.
(giggles)
But yeah, and then...
I played Quake and I loved it, of course.
And eventually I got, I made some...
Big thing, six map thing, for Quake II
And I got some prize in PC Gamer.
And then I talked to Magnus and Jens and started Starbreeze at the same time.
Yeah, it was called 1964: Back to the 60's.
For me... I've always played the previous games.
Of course I was a big fan of the first one as well.
And I've always been a really big ID software fan.
So that's a great thing for me personally.
And the game we are making now...
especially on the gameplay side,
I think we are going back towards the more classic shooter.
Like Wolfenstein was.
For me, that's a very very nice thing to do.
I really like the face we are heading in that direction.
No, that's fine. I'm used to that.
I try to embrace the situation.
No, no. I have a cat.
In three words... your work?
NO.