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Okay, but we do want to create a little bit of separation between all three of these,
all three of the main images. The trees, her, and the building. We won't worry about the
antenna. All right, so now that we have our scene set, let's animate the camera, and let's
see, we drop the camera back and right about there, we start to go off the edge of the
graphics, so let's tighten up a little bit and double click on the camera. Now you can
affect the camera, zoom and elements of the camera, field of view, angle of view, and
so forth, by double clicking on the camera layer and doing it, changing the parameters
here, or you can twiddle down underneath the camera options, which are our in the timeline,
and manipulate the camera from there. So let's look at these, and we have several parameters,
all of which can be animated. We have a point of interest, and let's just to quickly show
you what these do and what they look like, here's the camera moving by changing the point
of interest, it's basically a tilt up and down across the image. Let's reset that. This
is the position, and the position, there's X, Y, and Z, and of course we're moving the
Z, the camera along the Z axis, which is in and out, and when you see three groups of
numbers and after effects, they always refer to X, Y, and Z in that order starting from
left and going to right.