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close enough
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yep
The world generation process actually takes a bit
I cut out some of the process for the sake of the video, but it doesn't take frustratingly long.
If you don't know about this style of game, you can do a quick search for Dwarf Fortress.
Some recommended fun reading is the archive of Boatmurdered.
Regardless, the point of this style of game is to build and survive, much like Minecraft.
I haven't played Gnomeria before, so I'm making an assumption with the last one.
The controls are completely remappable, so I did that before starting a game.
Be aware that the game music plays intermittently.
Mute and play your own music if you'd like.
Clicking on a tile will open up a window with everything contained within that tile.
You can rotate the camera 90 degrees at a time.
The panning controls are pretty smooth. 4 directional.
Moving up and down layers allows you to dig into terrain at any point.
Right-clicking brings up the construction menu, along with some other options.
Area select is handy, but make sure you're on the correct layer of terrain.
Clearing trees is step one for being able to build workshops, allowing you to build other workshops. Vicious cycle.
Stockpiles tell your gnomes to put specific articles in an area.
Getting logs out of the way makes the building area a bit more clear.
Planting the clippings of trees lets new ones grow after awhile.
When you mine using the wall tool, the floor above remains.
No gravity means the floor just stays suspended on its layer.
The yellow colored sectors make nice visual contrast.
The green objects tell you what tasks your gnomes are working on.
The dig tool, such as this ramp, clears sectors one layer below.
I like to have slightly odd hallway designs. Not too efficient.