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Hello, we are in GameDevConference 2013
Here is Maxim Hryniv, Contre Jour developer
and we have the following questions to Maxim
Maxim
What's your new project
perhaps you tell us a few words
I hope that my project will be awesome
will generally be a little more hardcore than before
a real-time strategy
Multiplayer
that is what I like
what I love and I hope that others will like it
on my engine
basically with a unique twist
this is a musical game
and uniqueness is just that
while the player is playing a strategic round
parallel to each his action
like building a unit, upgrade, or something else
It amends the music track that
plays on the background
So while user is actually playing strategy, he writes his music
There was nothing like this before
and hope that it will be at that level at which I conceived it
the nearest analog is
patapon
patapon is much more simplified in comparison with this
Ok, Contre Jour, you basically
developed by yourself
You outsourced music and
the rest, you developed the by youself
Now you have a team?
Now there are two of us
and, basically, we were two, then three, then four
and now again two
I have very high demands
to programmers
it is difficult for them to work with me
so now there is me and a painter
Me - Maxim Hryniv
Painter - Andrew Shevelov
Mokus Games
and yet we deal good
and what about Contre Jour - will be some extension?
There will be the extension, but
or maybe not :)
I do not know clearly now
we are now fully focused on
new game and
before we do not finish
we dont even think about Contre Jour
Contre Jour yet
remains at the level
where it already is
game completed
If there will be Contre Jour 2
it will be much better
as well as now
we do
at the technical level, where we are
like, as Andrew draws
I see that we have a lot more opportunities
than I had previously
we can extract the best quality
and we can extract the best gameplay
and technologically much more powerful
Of course, but how can you compare iOS i Android
Contre Jour came out on Android
Well, hard to compare
Or exceeded your expectations? Well, iOS
was very strong supported
Contre Jour
realesed at first like iOS-exclusive
and it was immediately supported by Apple
won Game of the Year
it has been a very strong marketing support
And of course, he was on the first place then
on AndroidContre Jour came out
with absolutely no support
thats where my Pablisher ***-up
and there was no additional advertisement
Despite this, he became TOP-10
and remain TOP-10 for a long time
well, specifically on Android-Google Play
results are usually very far from iOS
If we look more
android market
then we still have Amazon. On Amazon we had support
but honestly I do not follow the places
for me it is not so interesting
I completed it technologically
It came to Android, the users are satisfied
Users put high ratings, they like it
I dont really follow the sales
Okay, well, thank you :)
read OpenGamer.com.ua, as I read it!