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Hello, my name's Blake and in this video I'm going to be going over the biggest changes
coming to World of Warcraft in the Warlords of Draenor expansion.
So yesterday the expansion was announced and there was a flood of new information and changes
that'll be happening, and I thought it might be helpful, not only for myself but for others,
if I sat down and really just worked out how some of the changes are going to work, particularly
the Garrisons, which I think is probably the coolest and biggest new feature.
So garrisons are WoW's version of player housing. And while there are some similarities to the
traditional player housing, Blizzard have put their own spin on it as well. The easiest
way I've found to understand the differences is to think of Garrisons like a home base
in a RTS, you have different sized buildings, small, medium, and large, the they each serve
different functions and can be upgraded into different tiers to give greater rewards and
benefits. So to start off with you're given a plot in
Draenor, the new zone, and are given a few buildings to start off with.
The main building in the Garrison is the Town Hall, this is probably the closest equivalent
to a house. You can mount rare spawn heads on the walls, invite players or even a whole
40 man raid to visit and I hope, decorate and add furnishings to the place.
Buildings will also have unique bonuses, such as allowing a free resurection in the world,
or increasing crit chance or reducing recovery time for your followers after a mission. You
can also upgrade buildings with gold, or some require blueprints found within the world,
whether that's faction rewards, drops, quest rewards or other. Each building has three
tiers to upgrade to, and both the exterior and interior change with each tier.
You can also build a mine, a blacksmith ,which, if you don't have the blacksmith profession,
will allow you access to the blacksmithing profession, a pet stable with a trainer you
can battle and can also upgrade your garrison with a barracks which will increase the amount
of followers you can have. So now this is where the Blizzard changes
happen. A major part of garrisons is the recruitment of followers. You can recruit followers through
the Inn, who can be specialised in tanking, damage dealing, or healing. Followers also
have specific traits, which make the better suiting to certain tasks, such as miner, or
particular missions eg. the Rambo trait gives bonus to stats when fighting in the forest,
so that follower would be better suited to a mission located in a forest.
Now the cool bit is that you can then send these followers on a variety of tasks, whether
it's mining (which they do whilst you're offline, so you can have ore waiting for you when you
return) or go on quests, dungeons or even raids with enough followers. Each follower
also has their own level and gear ilvl, so completing dungeons (which takes a set number
of real world days, so those followers will be unavaliable for that time) will allow them
to level up and gain a higher gear ilvl. Now this can all happen while you're offline,
so you can send out a some followers on a mission, some to mine, and some to tackle
a dungeon, then log off, and they will continue the set tasks.
Overall, the garrisons are like a cool twist of RPG/RTS, where followers have levels, can
be commanded to do tasks independently of you all the while you're upgrading your own
base and gaining cool perks, abilities and even professions you might not know.
I hope this video's been helpful. It's not meant to be a comprehensive guide to garrisons,
but more of a general overview of its features and what to expect and get excited for. Feel
free to ask any questions and thanks for watching.