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We're back with multiplayer. 1511 to 1512 is
With Brotherhood, we saw that people really enjoyed customization...
playing around with the characters and giving them different looks,
and different feels. We built on those features for Revelations.
We added a lot of customization, visually.
We've also allowed you to switch weapons, so you'll be able to choose weapons for
your characters, which will actually have impact in the game.
It'll change the animations that the characters play when they do their kills.
When you progress in the game, you'll be able to gain Abstergo Credits.
With those credits, you'll be able to buy the things that you unlock
in the way *you* want to progress.
[Thespian] Oh, such a tragedy.
One of the things we've introduced is the Friends Hub that will allow you
to see how friends play, what their stats are, what their
favorite abilities are, so you can actually have a strategy before
So, again this year we did a...
Do you want me to say "behta?" "Baytah?" ... "Beh-DAH?"
"Baytah?" [Derek] Yeah, "Baytah."
Because I say, "Behta," so...
So, just like in Brotherhood, we did a Beta this year with Revelations.
So, yeah, we have a very close relationship with our Live Dev Team,
Andréane is always around... and, uh...
y'know, asking for feedback and... taking naps on the... Animus chair.
She snores.
There's nothing like actually playing a game with a fan of the game.
Our involvement in the Beta was largely to observe.
That's what we do for the most part.
The amount of things we changed or altered, even before we got to the
Beta stage, were incredibly significant.
People are really going to see, when they log on for the first time,
we've made several really incredible improvements.
We're very close with the community and we feel that they
really give back to us, so we want to make sure that we're listening
and that we're available to basically tweak the game, and
make it the best experience of multiplayer they've had in
Assassin's Creed yet.
you get into the game.