Tip:
Highlight text to annotate it
X
Greetings and Welcome.
In this video we are going to take a look at how you can navigate your Viewports in
the Unreal Editor.
Your Viewport is, by far, one of the most important parts of the interface and it's
good that you know how to fly around inside of it.
So we're going to start with our first navigation method, which I refer to as "mouse navigation".
Here inside the Viewport, if you drag with the left mouse button, this is kind of like
driving a car.
If you move the mouse forward, or if you drag forward, you're moving forward.
If you drag back, you're moving back.
And moving left and right kind of turns your head.
Very, very simple.
Right mouse, on the other hand, is kind of just like just turning your head.
You can turn left, you can turn right - I think I just actually messed up my left and
my right - but you get the idea.
We can also look up and we can look down.
That's right mouse.
If you use the middle mouse, which is also your mouse wheel, you can track the camera.
That allows you to go straight up into the air, slide left and slide right.
If you don't like using your mouse wheel for some reason, you can use the left and right
mouse buttons together to get the exact same effect.
With left/right together, you can go up, down, left and right.
That's mouse navigation.
While you're moving, it's good to know that you can change the speed of the camera here
in the upper right hand corner.
By default, this is set to 4.
You can slide this all of the way down to 1 and now you have to move the mouse a whole
lot farther across your desk to get any motion out of it, but if you need really precise
control, then it's good to turn that down.
If, however, you're trying to cross a very long level or something with a lot of space,
you can crank this all of the way to 8 and then the slightest motion really moves you
very, very far.
I'm going to go ahead and set that back to 4.
There's another way to control that as well that we'll talk about is your WASD keys - just
like flying around in a 1st person shooter.
While you're holding down the right mouse button, which if your recall is kind of like
turning your head, you can use W, A,S & D to move around.
'W' moves you forward, 'S' moves you back, 'A' strafes left and 'D' strafes right.
There are some other keys in here as well.
Of course most folks that have played first person shooters are used to WASD, however,
there are some others.
'E' is going to lift you straight up into the air.
'Q' is the opposite.
So, 'E' goes up, 'Q' goes down.
There are a couple of extra ones as well.
The 'C' key, is going to zoom the camera in (that's different than dollying); that's actually
changing the FOV of the camera so you can zoom in on a surface and 'Z' is going to zoom
you back out.
A word about that though; when you're actually changing the field of view of the camera,
as soon as you release the right mouse button, everything snaps back to normal; it's just
a temporary thing.
It's useful if you really want to check out a texture from a distance or if you're kind
of far from something.
I can take a look at this tile material and just zoom right up on it's surface, and as
soon as I release, we snap back to where we were.
So far we've talked about two different navigation methods.
We talked about mouse navigation and we talked about WASD navigation.
The third is Maya-style navigation.
It's going to be right at home for those folks who have used Maya in the past.
It starts with the 'Alt' key.
You're going to be holding down 'Alt' while you do this.
'Alt' and left mouse is going to tumble the view around.
However, as soon as you do this, you're probably going find that you want to be able to control
the tumbles' pivot.
I got kind of lucky on mine; it's actually tumbling from a pretty nice location.
But to change the pivot, you can select any object in your scene and tap the 'F' key.
That frames the camera up on that object, so now when you hold down 'Alt' and drag with
the left mouse button, you are tumbling around that object.
Of course you can tumble up, you can tumble down and you can rotate around as well.
'Alt' and right mouse is going to dolly the camera toward or away from your object - depending
on which way you move the mouse.
'Alt' and middle mouse is going to track the camera; it'll slide you up, down, left and
right.
We've talked about three separate forms of navigation.
Just in really, really quick review.
We've got mouse navigation, which is drag with left mouse to kind of drive around like
a car; turn left, right, slide forward and back.
Right mouse to turn, kind of like turning your head or rotating a camera - up, down,
left and right.
Either left and right together, or the mouse wheel, to slide left, slide right, slide up,
slide down.
We talked about WASD navigation, where you just hold down the right mouse button and
you can fly around.
I will mention this WASD, you can control your speed by using the Camera Speed slider,
but a faster way to do it (to be honest, I almost never use the Camera Speed slider up
here) is to just roll the mouse wheel.
Watch as I hold down 'S' to fly away, I'm going to roll up with the mouse wheel and
we start accelerating - going faster and faster - so now we're moving very, very quickly.
But now if I roll down with the mouse wheel, we slow down - so you can get really nice,
precise movements.
Just remember your mouse wheel to control the overall speed when you're flying around
with WASD.
As a quick tip, that mouse wheel is kind of like a multiplier of what your current camera
speed is.
As an example, if I set Camera Speed up to 8, I am flying around really fast.
The objects in the just kind of blast right by me.
But I can then roll down with the mouse wheel, and as far down as it goes, we're still moving
quickly, but we're slower than we were.
So keep that in mind.
What mouse wheel is doing is offsetting whatever your current camera speed was.
Also, about moving the mouse wheel to adjust that speed, the mouse navigation where you're
just dragging with left mouse (for instance) - that does not respect the changes with just
rolling the mouse wheel.
That is strictly for WASD controls.
The final navigation method we talked about was the Maya-style method - and that's with
the 'Alt' key.
'Alt' and left mouse to tumble, 'Alt' and right mouse to dolly in and out and 'Alt'
and middle mouse to track the camera around.
That's a look at the various ways to navigate your 3D Viewports in Unreal Editor.
That is going to wrap up this video.
Thank you very much.