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Welcome back to Fable III, I'm Bearhardt
and we're climbing up the stairs to check on our brother
who has, allegedly, been a rather naughty lad.
And here we have the first rather serious decision.
I honestly had to really sit and think about this for a while
but I think I'm going to have to choose a close ally...
with the hope that some justice can still be done.
Finally. Time for action. Let's get out of here.
But first let's accidentally activate the pet interface...
Okay. -Now- It's time for action.
Actually... I wonder if that rustic dress is still in here...
Nope. Guess not.
Right! ACTION!
OMIGOSH!
I'm Taarna aren't I?
This is gonna be so effing rad.
I HAAAVE THE POWWAAAAHHHHHHH!!!
...sorry.
And it is here where we are introduced to Fable III's progression system
The Road to Rule
Theresa here will explain it for us, but this foggy dimension is where we'll be learning our skills.
...as long as you don't suffer long load times.
Lucky for us, we're on a PC so that won't be too much of a problem.
Actually, as we shall soon see, Fable III maintains a rather strict policy of no menus and spartan interface.
So basically as we progress in the story we'll open up new sections of the road
and each gate snapshots our character at that moment in the timeline
then inside we'll find chests that provide us new attacks and upgrades.
We'll need Seals to open up these chests, however.
We'll be earning those as we progress through our adventure.
For now, let's pick up our first spell: Fireball.
This is as far as we can go on the Road for now. Let's return and see what this Magic Gauntlet can do.
Fireball is your bread and butter magic spell.
You can charge it up for an area attack
or tilt the thumbstick to aim at specific targets.
It's also fairly spammable.
Time to Crate: 26m45s
Here we have our first hidden collectible.
Fable is fairly linear by design, but has plenty of side attractions off the beaten path.
Amongst them we will find these silver keys.
We'll be needing this later on.
So a princess, a butler, a swordsman, and a dog walk into a mausoleum...
Great. Now we're being swarmed by flaming bats.
Oh yeah. Climbing that bat *** ladder one charred corpse at a time.
Aiming ranged attacks is pretty much as simple as pointing in the general direction of your target.
It can make discrete targeting a bit tricky, but we'll rarely need that kind of finesse.
As you can see, we've already earned a couple of Seals.
Early on we'll have limited options to spend them on
but before long we'll need to make some tough...
you guessed it
Decisions.
That door looks somewhat rude.
We'll have to revisit the Golden Labial Gateway another time.
Ugh. Gross.
Well now, these shoes are ruined. *sigh*
Oh. This day just gets better and better.
Time to Sewer: 30m54s
And here we have the main 'menu' of the game.
It doesn't look like much yet, but soon this room and the rooms attached will be our means of managing the Hero.
Um.
Ex-excuse me...
You.... You're shoving....
Dude. I'm right here!
I love the animation on this book. So subtle, yet so whimsical.
Good on you, Jasper. You found my Owner's Manual.
Alexandra felt a strange pulling sensation...
This all reminds me...
I should get around to playing Skyrim.
Let's start by getting out of this filth soaked dress and into some warm furs.
Then we can discuss your little 'revolution'.
This is one of several activities I'll likely grind off-camera.
Pretty much every NPC in the game can be interacted with in this manner.
You'll have several options, each generally leaning a characters favor for you one way or the other.
As you interact with more and more characters you'll earn Seals, gifts, and sometimes even a relationship.
It can take a long time, however, and is terribly tedious...
Especially when you're grinding fancy handshakes all day to win over the town.
See what I mean?
We'll close out this episode with our first silver chest.
Sadly we're about four keys short.
Thanks so much for joining me for this episode!
Please like, comment, and subscribe
and, hey, tell yer pals!
See y'all next time!