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This is a playing-video of "Karnov's Revenge" for HiScore-Challenge. and used "CLOWN", Difficulty is Level-4.
Q. Why Level-4 ? Why not Hardest-Mode ? A. its Factory-Settings. that is standard-rule for HiScore-Challenge.
this game "FHD" have to lose in 1R. because, only 2R is +2000pts bonuses are added.
100000 or more pts become high. lose and Sp-Move hit certainly is higher than no lose and intrusion of OX.
WeakPoint-Crash(Stun):+2000pts. Finishing by SP-Move:+5000pts.
Note: CLOWN's method is special for hiscore-challenge. using [Far Standing Light-Punch (Finger-Snapping)] as normal-attack mainly.
Note: CLOWN's [Fr.St.LP] of a score is higher than SP-Moves, [Head-Stamp] or [Spin-Attack]. 500pts per hit.
Note: only 6000pts gained per round, if hit [Head-Stamp] 1000pts move. but 10000pts over certainly, if using [Fr.St.LP]. you need the admit of no discussion.
Note: RYOKO is the same type, who use normal-attack mainly. her main-weapon is [St.LK] as 500pts per hit. although the method is different, its same efficiency(1.59 million).
Note: LP hits half charactors on the weak-point. it profits, although the damage increases than usual. so, aims to hit only [Fr.St.LP] thoroughly.
Note: CPU's reaction is invited by mashing Cr.LK, and hits [Fr.St.LP]. it cannot continue continuously, make down and start over again.
Note: but the last is certainly finished by SP-Moves(+5000pts)!
Note: vs. FEILIN; her projectile is very slow startup. you can walk forward and punish easily, after its invited by mashing Cr.LK.
Note: FEILIN is the profitablest charactor. if she can be tapped completely, 20000pts more can be gained in a round.
Note: 1000pts can be gained if the backgroud-object is broken. but go by the method of breaking only one either, although CLOWN's stage with 2 objects right-and-left.
Note: for breaking the background-object, down or stun is required. and required to use sweep. if sweep is used, 1000pts more will fall off conversely.
Note: so that, its necessary to breaking the background-object when stun or finish. excessive damage except [Fr.St.LP] is not given.
Note: vs. MARSTOIUS; cannot direct hit. so that, its necessary to jump into combos with [Fr.St.LP]. the weak-point is broken by mashing Cr.LK, with that combos.
Note: up to 70sec or life decrease, MARSTOIUS often used [Clothesline(Lariat)]. [Fr.St.LP] is hit after waiting until approaches near. a half-step forward, if possible.
Note: its fate whether CPU blockes the jumping-attacks. result is only 2 kinds of hit and counterattack, corresponds immediately. donot make escape from the corner!
Note: no problem, although all hits on the weak-point. its profited more than twice using [Head-Stamp]. if stamina will become less than 20%, hardly decrease by light-attacks.
Note: first, position is replaced for breaking the object. CLOWN's jump is a little long, "Jump Cross-Up" is steadied for all charactors.
Note: vs. RAY; his projectile has no recovery-time. so that, take down for every set. although the method similar to FEILIN's, its very very more difficult than that.
Note: unlike MATLOK, jump-attack isnot blocked. so that, its difficult to hit only [Fr.St.LP]. for CLOWN, RAY is a formidable enemy.
Note: its fate whether CPU blockes the jumping-attacks. result is only 2 kinds of hit and counterattack, corresponds immediately. donot make escape from the corner!
Note: its fate whether CPU blockes the jumping-attacks. although it should take down for perfect-win certainly, but risk on a match! because 5000pts more efficiency changes.
Note: first, position is replaced for breaking the object. CLOWN's jump is a little long, "Jump Cross-Up" is steadied for all charactors.
Note: vs. LEE; [Step-Punch] is invited by mashing Cr.LK, and punished with [Fr.St.LP]. its OK without confirmation, and even when timing is rough.
Note: its safe and certain, drive into the corner. you do loop-method without confirmation, by only hear the sound of whiffing Cr.LK.
Note: its very difficult to finish LEE by SP-Move. the method in this video is blocked as the fastest.
Note: if you expect stability, CPU will be taken down by sweep, and when gets up, hit a move after mashing LP.
Note: vs. RYOKO; no stable method and formidable enemy for CLOWN. first of all, can be jumped by block-combos with projectile(cards). and after, do anti-air by [Fr.St.LP].
Note: on account of this method, its easy to fail in comparison with others. try to do the safe driving without forcibly.
Note: when stun, finish by death-combo immediately! in this case, focus on the perfect-winning and ignore the score.
Note: vs. YUNGMIE; [Aura-Smash] is invited by mashing Cr.LK. and hit [Fr.St.LP] after walk forward a little, and drive into the corner.
Note: and also, hitting on the weak-point can be adjusted in the distance which walks.
Note: althought there are 2 backgroud-objects in 1st round, but break a right-side only. because total score not become high, if break 2 objects both right-and-left forcibly.
Note: its safe and certain, drive into the corner. you do loop-method without confirmation, by only hear the sound of whiffing Cr.LK.
Note: vs. MIZOGUCHI; [Air Rapid-Kick] is invited by mashing Cr.LK. and hit [Fr.St.LP] after walk forward a little, and drive into the corner.
Note: block [Air Rapid-Kick] after walking forward a little and closely, so that 500pts is gained by that [Fr.St.LP] of 1shot can be extra hit on the weak-point.
P.S.: because its impossible when the 1st round, give up the breaking backgroud-object from the beginning.
Note: its safe and certain, drive into the corner. you do loop-method without confirmation, by only hear the sound of whiffing Cr.LK.
Note: bonus become 1000pts by glitch, when finishing and breaking weak-point at the same time (originally:+2000pts). however, still that hit only [Fr.St.LP] becomes high score.
Note: vs. CLOWN; [Spin-Attack] is invited by mashing Cr.LK. and hit [Fr.St.LP] after walk forward a little, and drive into the corner.
Note: at this time, its fate whether hit on the weak-point. but, its stable and the loop-method can be done. drive into the corner.
Note: althought there are 2 backgroud-objects, but break a right-side only. because total score not become high, if break 2 objects both right-and-left forcibly.
Note: its safe and certain, drive into the corner. you do loop-method without confirmation, by only hear the sound of whiffing Cr.LK.
Note: bonus become 1000pts by glitch, when finishing and breaking weak-point at the same time (originally:+2000pts). however, still that hit only [Fr.St.LP] becomes high score.
Note: KARNOV's [Super 100-Kick] is ground-attack. so, you can stop by [Fr.St.LP].
Note: because originally KARNOV isnot profitable very much. so that, it will be good to break the backgroud-objects of both right-and-left.
Note: for KARNOV, its impossible which hit only [Fr.St.LP]. because make a profit, no problem, although hit Cr.LK during the loop-method.
Note: but be careful, because the hit number of times of Cr.LK sometimes slip off.
finaly total scoring is 1600000pts using "CLOWN". it is completed. All over.
Powered by izanamu@warasubo-fact. 2012-01-22. All using MacroLua.