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uh... so
it's always challenging when we when you're working in the shona and you're
trying to come up with the sequel arm
because so much that territory so will try again
and we have to find that sweet spot between
surprising
our fans and also providing the familiar experience they want if you look over
last time we went halfway around the world searching for last city thinks not
more than a little dicey at this time we have the upper hand charter three
hassidic shoes to fill answer to we were very lucky we got like tons more to it
it's sort of like where we go now
out there
that spirit
people which price people is
that when we set out to figure out what we're going to do between game
a lot of is driven by practical concerns rather than just sort of caroline
created
uh... people cry imagine we sit there it just sort of um... blue sky story and
things like that and actually what we do is we think
tomorrow where if we not been what technology is a winner pushed what would
challenge uh... skies
in developers um...
there were some really awesome set pieces that
would blow people's lives
then we kind of write the story around that night sounds almost like a like
uh... an embarrassing admission but i think it's the way
it should be done arresting officer brightness plus some treatment is nice
and i care for historical assets and there are you
suck right brain left brain
where one part is like dealing with the aesthetics and we're trying to go for
creatively
so you have to kind of like bring us together
the most back to the ***
and get things to really come a lot of fun pumpkin
for the very beginning with the coming up this story is not just a minute
stadium itself justin taylor and richard
and other people of putting in are there to censor
for ideas of the entire company really participates in that process
but even there which was we get to the stage uh... it's vbscript but then its
the actors own input into their characters that
influences the way that we had a terrific performances make we must go
now
yet
never tell mama so it
or a change in ac
we want contribution sure everybody we carry that same philosophy onto the
stage with the actors we don't
just going to the voice studio instead an actor in front of a copy stand in the
microphone and say well here's your lines to treat them
uh... we shoot
the story and see if it were filled with television or or fever
and of course that means the actors get the sort of settle into their characters
as well they genuinely enjoy
working together
and you know again some other the best moments are complete improvised them
anand will always give him credit for that and some of the uh...
of the most sort of touching moments of because
these are people that just met
you know they've known each other for five years in actually have
this relationship giving actors
who play these characters now for the third game in a row
and they know who these characters that helps build these characters really from
scratch
it's really interesting to see them gets a
spread your wings is in the right way to put it the written these acts are
getting a chance to to sort of explore the corners of of who these actors are
or foods characters
discontinuing its
him
you know if we come up with some ideas on the spot
uh... you know we'll try them out in the end up working that we use them
and he probably one of the best examples of that is even for the first game went
down
militant and we have seen where a
uh... the latest character just caught up with nathan tricks character issues
christoph and uh...
we're insecure times and uh... emily just said hey you know i feel like i
should hit up here
and it wasn't in the scripts but we thought they okay that would actually be
funny so you know we get to the scene she does like under
and you know of course i worked a great and that ended up not making it into the
uh... if the file cinematic in a charter one
an echo stuff happens all the time if you just watch their faces when they're
seeing a line
there's the there's there's the essence of it right there now we're just kind of
mimic it
that is our reference that is what will
units will be
kind of us are launching off point
and then
we take that and we enable our are animators too
interpret that
in the way that's going to have been service packs
we do not do it never have done any facial animation capture
uh... there's number wrists that uh... we actually looked into a couple of
uh... possibilities when the first week in uncharted wonderful timidly
uh... it is the giving us more limitations that it does flexibility we
out of some nominal animators back in the office second really craft the
performances to be exactly what we want them to be
and when you're working with facial captured you know you're just kind of
stuck with what you've got to have you got
the spent all this time cleaning it up to get to where you want to be so why
not just
do what you want to know
you're finally out of fast
were completing a performance that bed with was started on stage
we have
maisonette actors
who give us these incredible little
vignettes substantive since then
occurred personal and of love the energy that they have with each other and we
need to make sure that
what they started is completed
night as to how we do
working on
the third outing in a series you have to think about you know how are you
patriotism
uh... and you want to do in ways that are meaningful but sometimes you arrive
at the moon ways that are sort of
symbol obvious and one of things that immediately cricket with cecil b_ more
itching to see a female
antagonized the sand
cockiness
i wonder what your
train
anthony moor inching to uh... have
antagonistic was more cerebral and therefore challenged treat you
differently weight-lifting telephone
citadel
it's a very different character to try to write it so it's a much harder
character different than it was so much harder character test and think that we
found was wonders because she brought something really home
unusual i think to the care is still remains
seems bean
moved from the creation has been a lot of fun to have in
female villain
he's uh...
chicago wicked
bathroom xiii gets into your head
and she wants to know what makes you take
and she wants to know what you're afraid of
and
shall find out but she's also
it's read and it's it's very entertaining
in a good way of so that i think what makes the record on this she's
prim and proper and wicked
yes cities regrettable split
regrettable
it's still one of these wanted to is still more into
and his
background as personalities relationship with
sullivan
how that came to be
uh...
but also uh...
it says something about
his past says something about how we use
in the present
persecutors for hcv train
are just want to make sure would do wonders for the right reasons
you get your prior to tango dancing stick in your records
touch that i've always perceived rate is someone who arm
has some issues about loss in abandonment and you know therefore keeps
people at arm's distance and when things get to really is real good to be in
there on the one things get too real
he might make use of scarce
we don't know people like that of her life to it
we're trying to reach for over twenty four hours
problems
using a prepaid phone
maintenance contracts were completely
plus unspoken i've been working with phoebe ann taylor
on the internet game since the uh... very beginning right
uh... the three of us have this stuff
rep or communication that enable us to
collaborative work together to get the uh... best uh... possible results from
each other commodity
you love all this is much inside not a dog is i think
very unusual in the fact that we've actually grown to be a pretty large
developer
but we've retained that sort of garage shop mentality of highly collaborative
spirit of very free flat hierarchy dish
there's not uh...
there's a lot of management or or
order or organization it's it's mostly just sort of seat-of-the-pants chaos to
be honest loyal ellen
they skew
because it's so well
we don't have like a a typical structure with producer that kind goes around
coordinates
all the the various aspects of the game and ultimately
what you see in the end result is the the cinematic spy
is really the product of dozens of different people's ideas and vision it's
not just
one person saying it's my way or the highway everything goes there
it's hard i think as as a writer to say alright everybody just trust me and come
along on this journey with me
in a while you yourself for terrified
you know you're hoping that all of these ideas collapsed
you are crafting regular and a lot of take care of myself on the other hand
part of it i think the experience with the faith in yourself is
well i've been doing this for twenty two years
and i've always pulled it off
um...
that
you as a creator underwriter
as well as stressing the people around you
that the right answers will be there when you need them it's going to be
really gratifying winner
this thing has seemed like it was quite impossible to do
actually happens
and it doesn't mean that kind of friends and that's going to be
are sort of an amazing amazing moment
report
reviewed
uh...
uh...