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World 1 same as published run
14 "frame rule" for 1st World 8 Boss
Prevents small improvements from helping
Sliding is faster than running
Landing only on key frames preserves speed
With the leaf, jumping with P-speed...
Starts a 256 frame count down...
After which the P-meter is reset
This level is extremely difficult
As you need extended aerial sequences
Maximizing 1-ups while avoiding lag
Off screen cannon jumping...
Allows more lives to be obtained
And increases stunt variety
This sequence is barely possible
About that "frame rule"...
Need to reach this boss 14 frames faster
To get the right boomerang bros routine
A tall order
1up sound effect glitch
Jumping from ground (not platform)...
Allows low speed floor glitch
Some stunts were ommited due to lag
Left side screen glitch...
Revs up the P-meter quicker
Can't get extra lives here...
256 air frame rule kills P-meter
Y subpixel manipulated
To land 1 frame faster
So BoomBoom charges, saves 1 frame
1 frame sacrificed for luck manipulation
To manipulate the card trigger sequence
Running down slopes
Gives up to a 7% speed boost
Lots of improvements to fortress
Earlier P-speed
And precise subpixels net 3 frames
Another frame saved on walking platforms
Key to saving a 4 frame rule on P-block
Which must expire as soon as possible
To restart moving walkways
And reach boss faster
Shorter jump gains less speed
But takes less time
1 frame knocked off boss fight
For 12 frames total saved in Fortress
99 Lives!!!
Maintaining P-meter...
Causes stunts to be sacrificed :-(
Still...
Y subpixel again saves frame on boss
21 frames intentionally lost in castle
To manipulate Bowser
We use the time for extra tricks
Bowser must hop 6 times
For fastest death animation
Otherwise, can't kill him fast enough
To avoid big jump when he dies
Overall 49 frames saved!!!
Thanks for watching!