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When it comes to showing movement, think of the shoulders, the elbows, and the wrist,
the hips, everything as swivel points. And these are the areas of the body that swing
from side to side and go up and down. As a result you'll find that there's an arc that's
created when you want to show motion. I mean don't you don't draw these arrows on here
every time. But this can show like when you're flipping through and animated thing, these
arrows basically show the motion and the movement that the body's going through at the swivel
points. If you keep the positions of the arm simple, then these arms I only drew half of
them they can go they're right down by the sides, hit mid-thigh, but they can be brought
up and it all goes along the arc. The, the body moves the knees are swiveling that way,
hips that way. Arms if they're raised, they're going to swivel the same. It's very, very
methodical. They will generally be at mid-thigh when you draw them. You want to keep them
there for the most part. Anything convoluted just detracts from the overall frame of reference
of your design.