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J: I start off right away assuming Dolphin is going to desync.
C: Well, it did fail hard about a dozen times before this.
C: Thirteenth time's the charm, I guess.
J: It just wouldn't boot. Crashed immediately.
J: We had just spent the past few hours...
J: ...trying to get the thing to boot and now...
J: ...it's running perfectly?
C: Try, crash, clear cache, rinse, repeat...
J: It was brutal.
J: That goomba still makes me mad.
J: I love my crouch dance
J: I do it when I'm happy or sad.
C: or bored or any other time.
J: You blocked my jump.
J: Really?
C: I'm a huge jerk, I know.
J: Notice how I don't screw you over on the powerup for some reason.
J: Even though I could have.
J: Nice pause.
C: The reason is I'm using a DualShock 3...
C: ...and I've mapped the HOME button to R1...
C: ...and I keep thinking it's the Z-Shake which is on L1.
C: I don't even know why I mapped HOME in the first place.
C: Notice how I DO screw you over on the 1ups.
J: We're both shocked at how well that worked.
C: I'm not that shocked, more distracted.
J: You missed a coin there.
C: Forgive me for not knowing where everything is...
C: ...in a game I've never played before.
C: I'm gonna keep making that mistake throughout.
C: Might want to get used to it. Doesn't cause problems, though.
J: Here we learn an emulated Wiimote is not a real Wiimote.
J: I don't know the controls.
C: I don't know them either.
J: What the hell did I map the 1 button to?!
J: so I decide to hell with it.
J: Coins are pretty valuable in this game.
J: Everyone gets lives from coins.
C: Yeah, the shared coin counter is nice.
C: It truly is a cooperative game.
J: Sorta. We're madmen. We still try to kill each other.
C: Yeah, it's cooperative if you don't have idiots like us playing.
C: Not even Nintendo can fix us.
C: Naturally I need to try the wall-jump thing myself.
J: You keep pausing.
J: "LET GO OF ME!"
C: "HOW?!"
J: Invisible coin party.
J: I wanna see if we can run this again with EFB2RAM...
J: ...so that we can see all the coins and effects.
J: I can't tilt right.
C: Yeah, you failed hard.
J: I've shamed my family with improperly setup controls.
C: You can't tilt and I can't stop pausing.
C: It's a beautiful combination.
J: Take your time, not like we're recording.
C: I'm holding the left stick for tilt, square to run, X to jump, and D-Pad to move.
C: It'd be easier if the SCP driver supported the Sixaxis sensors.
J: This is where we get ripped off.
J: This part was all your fault, you realize.
C: Yeah yeah, I know.
J: The one lockup in the whole session right here.
J: I really did think it was dead at that lockup.
C: Yeah, the moment it froze I just wrote the whole thing off.
C: It's gone, it's done, it's over. GG.
J: And now the game is taunting us because you failed.
C: But the freeze had no impact. Emulator kept on truckin'.
J: And it's reminding us to use the items we didn't win.
J: We're really getting into the groove now.
C: For varying definitions of 'groove'.
J: Yoshi owns.
J: I am REALLY high right now.
J: Yoshi owned this Hammer Bro. What a badass.
J: He ate his hammer and spat it in his face.
J: You *** miser.
C: It's a bad economy.
C: 2 Yoshis 1 Mushroom.
C: Too hot for Youtube.
J: Accidentally finding secrets FTW.
J: Yoshi just laid a powerup.
C: Oh god, this part. This is absolutely shameful.
J: You clearly needed help.
J: BOOM GOES THE DYNAMITE.
C: All that, only for me to lose him again right after.
J: I don't care anymore. We're finishing this.
J: Just walk right through. I don't give a damn.
C: Shame you don't keep Yoshis in this one.
J: Isn't it a little early for him to tell us she's in another castle?
C: I'm really impressed by the throwback to SMB1's manual.
J: Yeah, these missions...no.
J: This is where our lack of experience comes back to bite us.
C: At least it's the first real time it does.
C: We successfully complete World 1 after recording ends.
C: More of the painful same. You viewers don't miss much.
C: Just 30 minutes of concentrated fail by you, JMC.
J: I shoulda kept recording.
C: You know, this feels a lot like a shorter version of...
C: ...the tower climb from Super Demo World.
J: Oh god, I wish I recorded that too.
J: This level is a trainwreck.
C: These swinging platforms are hard with half a second lag.
J: It's 2 frames, not 30.
C: IT FELT LIKE FOREVER
J: The game's just loose. That's not the emulator.
J: You screwed this up, too.
J: I just need to get away from the green maniac
C: Yeah, I didn't "get" the whole teamwork thing.
C: Hell, occasionally I was thinking, 'Why isn't Mario behaving right?'
C: Of course, I'm playing LUIGI...
J: Oh, this part. C: This part is just painful.
C: It just goes on, and on, and on...
J: This isn't the emulator, this is us failing.
J: I'm pretty sure you're to blame for all this entire section.
C: You were right there, yet I'm at fault...
C: That proves I'm not.
J: I wait for you again...
C: The thing about castles is that...
C: ...you can't do it with 2 rooks.
J: Booooooo.
J: Third time's the charm?
C: Thirteenth time's the charm.
C: So you think it was worth the money you spend on this?
C: It was, what, $25 for the Dolphin Pro license?
J: Dude, of course. This is amazing.
C: Well, thanks for letting me use your serial key.
C: I can't really justify paying for a feature...
C: ...that'll just be in Dolphin Lite eventually anyway.
J: Your loss. I think this was worth every penny.