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Welcome back!! Time to take on more Mavericks. Let's see who's up next.
No whammies...
NO WHAMMIES...
STOP!!!
So, Armored Armadillo is next. If you look carefully at the beginning of the stage, you'll see a bat enemy from Mega Man 2.
The bat enemy is right...
There!!
Did you see it? It was at the :36 mark.
Oh sweet. Free 1-Up.
Those mole machines cause instant death if hit by its crushing spikes, so just best to jump back up once it moves. Plus there's a Sub-Tank where it came from.
Somehow all the enemies are unaffected by its crushing spikes though. That's no fair :(
Intelligence must not have been in its programming as it kept going til it fell on some spikes which destroyed it.
I would think the programmer would get fired for that. Wonder if Armadillo crushed him after seeing how it destroyed itself.
Hehe, I know I'm firing to the tune. I tend to do that a lot in Mega Man games.
Up ahead is a jump with a rolling spike-wheel enemy that comes in at such an angle you need to charge a shot to destroy it without taking a hit.
But I had actually forgotten that little fact when making this run...
Oh sweet, another free 1-Up.
It is actually possible to get hit by the spike on this next rail car if you stand at the right spot and the ricochet will shove you back enough into the spike causing damage.
Can you imagine how crazy it would be riding on one of these things for real? I'm pretty sure I'd be in the hospital after one run. And if I survive, I'm pretty sure I'd vomit too.
If you destroy this mole smasher in time, you can get a Heart Tank. This is where the Fire Wave would be handy.
Oh....I think I can still get it!!!
HA!! Yes it is possible when only one section of that wall is destroyed. I did not use a turbo controller, if you were wondering. That was all skill.
Physics do not quite apply right for buster shots here. Only 3 buster shots can be on the screen at a time. Pick your shots carefully so the enemies don't sneak in a hit.
What I mean by physics not applying right is the added momentum from riding the rail car does not add speed to your buster shots.
Ha ha, got 'em!!
If you have all possible upgrades, full weapons, and full sub-tanks and play through this stage 5 times, a bonus Light Capsule with the Hadouken technique would appear by that big energy.
Armored Armadillo always starts the fight with his rolling attack. You can get the first hit by releasing a charged shot.
Constantly make rapid shots on him until he does the Rolling Attack again and dodge any shots he fires in the process.
As an alternative strategy, throw a charged shot. He'll usually block and absorb the energy and fire 8 shots in all 8 directions. Jump over the direct shot to you and fire again.
The length of time he does the Rolling Attack is random. He could do it for a few seconds, half a second, even twenty seconds.
He changes his angle at like 35 or 40 degrees per bounce, so he will never hit the exact same spot twice.
Since he is pushed back whenever he blocks and gets hit, this gives you extra room to maneuver and attack.
After he hits the wall closest to you twice, start alternating going to the other side of the screen each time he passes over you to avoid his attack.
Oh son of a...SERIOUSLY!!??
Got hit at the very f*cking end of the fight...GAAAAAAAH!!!!
The Rolling Shield is a very sub-par weapon. It can't destroy enemies very well and disappears after hitting any enemy or projectile once.
It does three bars of damage to Launch Octopus and two bars of damage to the final boss in the game.
Next up, my randomness took me to Spark Mandrill, which has one of my favorite tracks in the game.
If you were to take the lower path right here, you would find a Sub-Tank that you would need the Rolling Cutter to get.
I was wondering if anything was over there, but guess not. Guess the developers thought they'd put it there just to trick the player into going there and get hit by the the sparks on the ground.
When the lights dim, firefly enemies fly in to give some light but cause damage if they run into you.
But it's pretty easy to see the ground without them. If you went to this stage after beating Storm Eagle, then it would be a different story.
Oh wait, the mini-boss is coming up and I'm gonna need full health for that. Time to farm for health. This will take about 15 seconds before I continue on.
There we go. This mini boss attacks by absorbing electricity from the ceiling and firing directly below it.
It will also release four water gels that will trap you in place, then it will bounce towards you. Rapidly hit left and right to escape, get out of the way to safety and fire away while he's on the ground.
Damn, I've never seen him fire so many shots at once before.
Guess I didn't need the health, but better safe than sorry. Especially with no upgrades.
And all I got was a small weapon refill out of it. Seriously??
Remember those screw enemies from the first Mega Man game? Here's their return...sort of.
And here are the turtle enemies. Fire from a distance at first and slowly move in as it fires its missiles.
If you have the Dash Boots, you can do a Dashing Wall Jump to get this Heart Tank.
Watch this.
Evidently enough hits causes these guys to malfunction and just stay in place until they are destroyed. Weird.
Ah, there he is.
Oh, snap.
And here's the last straightaway, which is also a dimly lit place. This time the fireflies come in at levels specifically to try to ram you at, so tread cautiously.
Whoa, that was close. I'm gonna fight at full health, but it won't take long to fill up. About 6 more seconds.
Spark Mandrill attacks by punching two sparks in the ground that go up against the walls, jump after you, and does a vicious Dashing Punch.
However, the pattern is random, so you'll need to be alert.
WHOA!!!
Ok, I'm definitely gonna lose this round...
Damn. I've never seen him lead off with a Dashing Punch before. Definitely caught me by surprise.
Let's try this again...
Keep your distance and look for openings to attack...safely that is.
As you can see, if you hit him when he does a Dashing Punch, he flinches and is pushed back.
He has low resistance against the X-Buster, so charged shots will do more damage.
He often does a Dashing Punch after landing from a jump or the monkey swing...And sometimes at the start of a round...
Your reward is the Electric Spark, which is good against Armored Armadillo as it shocks off his armor. Works against Sigma too. First form that is.
Slow shots, though, so time your shots well with them.
Well, that's all for now. See you next time!!