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Hi just wanted to give you a couple of quick pointers here on
how to set up your eye movements and to refresh your memory about moving
some of your bones here for your character.
All right we're starting on frame 0 but
I'm going to go ahead and advanced to frame 1
and then with my manipulate bones tool
selected, if I just double-click
then I can establish
a key frame at the very beginning for that bone.
Now let's just say
that I don't intend to animate the head until after
frame 48. So drag the slider to
frame 48 and then click again until
I set key frames up so that
the head won't make any movements all the way through from 1 to 48.
Then, if I go to frame 72,
then tilt the head a bit,
you'll see that there's movement between 48 and 72,
but not before.
Otherwise you'd have a very slow movement all the way from 1 through 72
if you hadn't set this key frame here.
okay. And the same would be the case for other bones.
let's just say I'm going to move her
left arm. Actually that's her right arm.
I can click here on the upper arm bone.
Move out to frame 1
here, and click
on the upper arm bone and establish a key frame in the beginning,
let's say up until frame 24.
I'll clicked again establish a key frame there.
Let's say it's going to be a very quick movement between 24 and 36.
so, I'll
raise her arm a bit.
All right, so it just goes right up from
nothing until frame 24 and then very quickly up.
That gives you the general idea. Now, I'm going to zoom in
so you can have a look here at her eyes
and that's of course a little bit different with the switch layers.
We've got the eye
switch layer, here, the folder with all of the different
eye sets. Right?
There's closed, looking left and right,
angry eyes, smiley, and so on. We can collapse that because
in order to change whatever eye movement we want
we'll be using a right mouse
click in order to choose.
So we can just go ahead and go to some frame.
We're starting out with her eyes open, and if we want to see her
blink, I'm going to go to frame 18. Right click over here,
choose the word "closed."
And in just a few frames later,
right click and choose "almond set"
and then they're back open. So if I scrub back and forth,
you can see a very quick blink there.
All right you might want blinks that take longer, okay.
We'll do "closed" again.
Need to go just a couple more
frames on that. Then have her open her eyes again.
Let me just play this.
Now you can see that that second blink
took a little longer.
Okay? And that way you can vary that and you can change
the eye movements to
some other look. She looks off to one side
briefly, possibly, then right back into the
center again,
a little blink.
Her eyes back open
And maybe then she looks up off to the other side.
So that gives you an idea for
creating eye movements for your characters.