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hey guys welcome to COD vs COD
the series where we compare the same weapon from different Call of Duty games to see which
version reigns supreme
in this episode we'll be taking a look at a weapon that not a lot of people realize
has been more than one Call of Duty game
the gun of course is the TMP... or the MP9
the mp9 is most commonly known from 1933 being one of the most effective
secondaries in the game
if the weapon made its first appearance in modern warfare 2 is the TMP
the tactical machine pistol 14 p for short was originally designed produced
by staring
Austria for something that isn't a Swiss arms manufacturer
Graham Thomas in 2001 Berggren time it made a few improvements to the TMP is
designed for such as the folding stock
and you fix safety system and started producing the weapon is the mp9
a machine pistol nine-millimeter in game both gone seem quite similar
with by them sporting very low Rick well and decent range
so let's stop by taking a look at some this stats to see how similar they of
despite their behavior being similar
their actual performance figures a quite different default damages similar
all the modern warfare 2 is able to take advantage stopping power
the red a fiery load times are identical that's where the similarities stop
the TV has the most frequent but the mp9 has the best range
sent to speed MAXSIZE and had trouble why
the team p.m. modern warfare 2 appears in the secondary category
and is the last machine pistol unlocked in the 58 the team P sits in the middle
of the PP 2002 g18
against performance as the lowest recorded level 3
and she is the highest-ranked the PPT thousand but it also has a Los damage in
small as max size
holding only fifteen rounds in a clip the team he more than makes up for sure
coming so incredibly worried well
and although it's rated 895 rounds per minute is not as fast as the g18
still very fast when compared to the SMG's the soul rock as a result it's a
very reliable weapon
and despite having reasonably low damage figures is still performs well
long-range shooting with me 0 require they're a handful of attachments
available
and most of them do provide some kind of benefit while the iron's perfectly
usable
both the Red Dot holographic sight making targets a long distance a little
easier
the silencers why the best attachments for moving muzzle flash in keeping you
off the map when firing a weapon
flood damage in penetration para the team means that FMJ is probably the
least useful at the lot from running little benefit
the convo works quite well close but reduces the effective range
which is one other team he's best attributes the small MAXSIZE is a great
fit for a king though I doubt
and you find yourself reloading running low and are quite frequently
my favorite attachment is extended mags
to official clip size 25 the low magazine sizes
easily the most frustrating thing about team you really can't afford to miss
many shots with any $50
rounds the high ratify within three and a very quickly
even with extended mags I found the scavenger was a necessity if you want to
use the team he bring extended period of time
overall the TMP modern warfare 2 with a solid secondary
that is only held back by its limited MAXSIZE and misapplied
in modern warfare 3 the gun returns in the secondary machine pistol categories
the mp9
unlike its predecessor it's available very early on the mp9 is generally
regarded as
overpowered Oro be used within the pool judy community when compared to the
other guns machine pistol category
it actually sits at the bottom and regards to damage great fire
reload times 59 strength are is through a combination of lower recoil
a relatively fast rectifier and a generous two times had trouble to Playa
the mp9 may not far as quickly as the GATT know if you jeanine
for compared to just about any other fully automatic gun in the game it's
still very quick
it also has a distinct emo advantage it starts before magazines compared to the
number three
to put this in perspective the mp9 has more stunning ammunition been almost
all the SMG's assault rifles unique on this starts with more as the p90
effect the mp9 has a bigger magazine the most the assault rifles to
so ammunition is not an issue mw3 weapons range is also on par with many
as
jeans and in a lot of cases it outperforms about long-range shooters
lyric while
if you keep him warm of it frees actually a little higher than it was in
mw2
but it also has one of the highest in two speeds in the game making the recoil
feel almost non-existent and this is why the gun feels like a laser
the same attachments from Modern Warfare two are available in 11
bit frayed and they work much the same in both games the chemo works a little
better in modern warfare 3
but the jewel in P 90 class by the GA teens a refugee nine's
and you lose the ability to tackle enemies among the distances which is why
the mp9 strongest virtues
the lot 232 round magazine means that extended mags is answer critical
and this is why the silence was my favorite action the removal of the
muzzle flash makes using the irons much easier
and the added benefit is stealth works well with him you know I'm in many ways
the MP 91 Warfare 3's either on par with the weapons found in the S&P category
or in some cases it up forms and is not a lot of weapons in modern warfare 3 in
the secondary category that perform well
primary for the mp9 definitely stands up well as the primary weapon
when we move onto appearance not surprisingly Fife Council 3 similar
strangely though the TMP as an accessory rail which is not part of the original
design
and what are the areas that groovy change when developing the mp9 but this
life
inaccuracy aside the modern warfare 3 very is a little more detail
and the irons a cleaner so I think it's the better to when it comes to audio
actually prefer the modern warfare two variants I think they both sound pretty
good
but the sound in modern Warfare 3's little bit more my food when compared to
the gun noise in mw2
so the winner this time the mp9 from one warfare 3
at the TMP for modern warfare 2 had a Big Mac size things might have been a
lot different
the ability to use two attachments were provided some interesting combinations
for fifteen rounds means that you really forced to use either extended mags
scavenger or my experience both am as usual if you feel differently about the
way to be sure to let me know
and if you have a suggestion for the series or a question in general feel
free to hit me up comment section
anyway I want to thank you guys watching I hope you enjoy the BR no kitchenware
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