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After Simon Jeffrey left LucasArts and Sam & Max: Freelance Police production was abruptly
cancelled, employees Kevin Bruner, Dan Conners and Troy Molander parted ways with LucasArts.
The three went on to found Telltale, Incorporated in 2004 and wanted to continue their development
on the six foot talking dog and "hyperkinetic rabbity thing" duo series.
For months, Bruner locked himself in his apartment to begin building, from scratch, the Telltale
Tool or T3 Tool, an engine on which they built their first game, Telltale Texas Hold'em.
Telltale then tried to use their angel funding to buy the rights to Sam & Max:Freelance Police
from LucasArts, but were denied. Unwilling to accept defeat, Telltale approached series
creator, Steve Purcell and obtained the rights for new Sam & Max games after the license
with LucasArts expired in 2005.
With Sam & Max and Strong Bad's Cool Game for Attractive People, Telltale Games became
the first company to release episodic games on a regular schedule. But it wasn't until
the release of The Walking Dead, winner of over 90 Game of the Year awards, when Telltale
earned the respect and recognition of the industry as a top developer. In only a single
decade, Telltale has revitalized and redefined the interactive tailored narrative, leaving
adventurers pointing and clicking for more. Have Fun!