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{\*\generator Msftedit 5.41.21.2510;}\viewkind4\uc1\pard\sa200\sl276\slmult1\lang9\fs22 Hey, hey, hey! What is going on viewers, lovers,
haters and all you people out there that call your selves players? This is Headhunter bringing
you some corner-camper justice on the map "Grand Bazaar", with the lovely russian AEK-917.
As this is my very first YouTube gameplay-commentary, I would like to introduce myself to you guys
and talk a bit about the gameplay, this map in particular, what gun and attachments I'm
using and why and also a lot more because, as you can see this is like a 12-minute long
commentary. First of all, my name is Nick and I am a 16-year old High School student
from Greece and also a gamer that likes posting gaming videos on the internet, if you can't
already tell. Oh boy, I never that that it would be so time consuming to record the actuall
gameplay, render it, edit it and commentate over it. I'm not trying to complain by any
means though, I must say it is...it is a lot of fun. Anyone who has ever been involved
with this YouTube thing knows exactly what I'm talking about, as you see me trying to
keep my teammates alive and help push onto objective Bravo, pretty much. I want to talk
about the map here for a bit. "Grand Bazaar" is one of the most fast-paced and also the
most let's say "chokepointy" maps in the game, with the other 2 being "Seine Crossing" and
"Operation Metro", obviously. It is a "love it" or "hate it" type of map, at least it
is in my point of view, in which you are either gonna do pretty well on or struggle alot because
of the way it is actually built, as you see me die trying to arm the M-COM station. The
team that rushes first and takes control of these chokepoints, especially the alleyway
in the back, usually ends up pulling out the win. The downside of this map though is that
it promotes what gamers hate the most andthis is corner-camping, as you will see in a lot
of points during my video. But you can't have everything in life, can you? Anyways, as I
said before the gun that I'm using is the beastly AEK-971 assault rifle. It is one of
the most versatile guns in the game due to its high rate of fire but also tolerable recoil
at medium ranges. I prefer using it without any optical attachments, just because the
iron sights on it are so ***' awesome. But if I amt o recommend an optical attachment,
I would eitther go with the Kobra or the Reflex Red Dot. I am also using the Grip which is
probably the best option for any weapon that it is available for. Uh, it can make a good
weapon like this one even better or a mediocre or even I should say bad weapon like the AN-94,
God I miss the the Bad Company 2 AN-94. Anyways, it can make a gun like that somewhat usefull.
Now I really owe you guys an apology for using the Tactical Light, or I should say the ***
Light. I know it is annoying, don't get me wrong, it is one of those things that really
*** me off in this game, along with the allmighty USAS-12 with Frag Shells especially, the FAMAS
and ,obviously, bad teammates. I remember last night I had like 70 kills in "Operation
Metro" defense and we still lost and don't get me wrong, I was the only one going for
the objective, I didn't know what to do. It was just...huh...it was just...uh I don't
wanna talk about that. Huh I probably won't upload it though, because we lost the game
obviously and I died too many times for my taste. So yeah, back on topic...uuhh...the
only way I can see the Tactical Light beeing somewhat fair using it on a secondary, because,
in my opinion, it evens out the disadvantage that you are currently in by using your sidearm
against fully higher caliber fully automatic weapons. So that is that about the Tactical
Light. You can see we have now pushed into the second pair of bases. The easiest way
to take this set is to flank around the back street where the Russians spawn in "Conquest".
It is the safest route to take in order to rush Alpha, but don't quote me on that though,
you'll sometimes find a random guy sitting in a corner in the back of the map. Anyways,
Alpha is the easiest bomb site to take and it is usually unguarded. Then you wanna push
up to this building that you will see me enter in a couple of seconds and you wanna use the
height advantage and cover in order to gain map control over this area. This set of objectives
is probably the hardest to get, especially if you don't control the alleyway, so getting
rid of this base pretty quickly will greatly increase your chances of winning. I want to
talk about what kind of content I will be provinding you guys with. My channel will
be mainly focusing on Battlefield 3, but I will also be posting some CoD aswell. I have
a couple of Black Ops and Moder Warfare 2 gameplays on my hardrive what I would like
to share and I am also thinking of posting some Modern Warfare 3, BUT, big but here,
and no this isn't a pervert joke, it will not be my own gameplay as I haven't bought
the game myself and I am not planning onto buying it either, because I want me very last
controller out of 4 somewhat useable. So yeah, a couple of my friends wanted some YouTube
exposure which I am more than happy to provide them with, as long as the gameplay is enjoyable.
I will hop on the nearby Video-Club, oh look at this guy 600 MCS kills you can tell this
guy has balls from a mile away. Huh...so as I said I'll hop on the nearby Video-Club,
rent a Modern Warfare 3 copy and record some of their games via Theater Mode, you know
how that's done, you know. Uh, I am also thinking of starting a weekly series, but I don't know
exactly what the series should be about. I am thinking about a series called "Lock & Load"
which is pretty much a kit, a weapon or gadget guide in which talk about how you can use
certain elements of the game in order to maximise their effectiveness. Oh, by the way, once
you take a base on offense, make sure it is clear, as you see me doing right here, cleaning
house, because the very last thing you want on a "Rush" type scenario is having a Recon
guy plant a Radio Beacon in a building in your spawn, and having constantly enemies
spawning behind you while you are trying to advance to the next base. Always have your
flank secure, trust me you won't regret it. Oh yeah, another thing. Reviving people. That's
whay you will see me use the Assault kit more than anything else on "Rush", because of the
ability to revive people and keep a solid frontline and restore your tickets. Especially
in mainly infantry-base maps like "Grand Bazaar", where vehicle presence is minimal, the Assault
kit is probably the most usefull out of the 4. If you haven't already noticed, I edit
out the boring parts of the gameplay in order to make it more enjoyable to watch, easier
to commentate and also quicker to upload, because I have a very *** upload speed,
like 0.4 or something like that and I could use any help I can get, I can guarantee you
that. As I pick up a UMP and arm objective Alpha. So yeah, back to what I was saying,
I am thinking of a weapon/kit/gadget or an opening route series in which I show certain
routes in order to reach objectives in "Rush" or cap flags in "Conquest", or something like
that."Rush" and "Conquest" are the 2 gametypes I play the most, because they are the most
fun in my opinion. I tried to play "TDM" and "Squad Deathmatch" but these gamemodes are
just *** infested with campers! Good Lord! It is so frustrating watching a 12-man team
sitting in corners! Oh my God! Huh yeah. In my opinion, the objective gives people a motivation
to move around, so that's why I will stick to "Rush" and "Conquest" for the time being.
I want to keep my sanity in one piece, you know. This is actually quite an old gameplay,
like 1 or 2 weeks after the game was released. In this match I'm like Rank 37-38, something
along these lines. Right now I am Rank 45, Service Star, I think with like a 650 average
score per minute, pretty good, pretty good, I should say. As you can see we have just
taken the third base and we are advancing up the highway towards the last one. Did I
switch weapons again? Godamn, that was a long life, wasn't it? I need to give the AK-74
some more love, I haven't touched this gun in a while. I am currently working on my L85A2
dog tag, I need to get that one done soon. I heard it is pretty bad-***. By the way,
I hate it when you get out of combat zone and your screen goes all dark and ***. Can't
they just show you the annotation that you are getting out of map limits or something?
There is no need for your screen to get like this, I mean, I have died quite a few times
because of that and it is pretty *** unfair, to be quite honest. So yeah, enough ***,
gameplay's whining down. I don't play a major factor in this last base. I tried to get a
tank up front but I just got taken out by a swarm of rockets and combined mortar fire,
so I edited this part out up to the very end, so anyways, leave a rating and a comment and
if you really want to, subscribe. I'll try to do my best to upload as frequently as possible,
dispite the fact that I need to work really hard for school as well at the same time,
so yeah guys. That's pretty much ***. Final score is 43-14 I think with almost 8500 score.
I hope you guys enjoyed, this is Headhunter signing out. Peace.\par
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