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Subtitle: www.pchq.fr
The mind of a man confined works differently
than someone on the outside.
He sees things in a different way.
A success for a break out depends on three things.
Knowing the layout.
Understanding the routine.
And help from outside or in.
We've got a runner.
- Put your hands in the air now! - Showtime.
Ray Breslin is able to break out
of any prison designed by man.
We're testing a prototype facility to deal with people
no government wants on their books.
The people financing this need to know these facilities are escape proof.
- Contact on site? - The warden's name is Roger Marsh.
- When do we start? - We just did.
Welcome to your new home.
I'm warden Hobbes.
Hobbes? Where's warden Marsh?
There is no warden Marsh.
This is the reality and there is no way out.
Go make some friends! You're gonna need them.
Back away.
- Who were you before you came in here? - I break out of prisons for a living.
- You don't look that smart. - You don't either.
The people who paid for you to be here,
they want you here forever.
- Ray's gone off the grid. Where is he? - This is the shadow world.
Code name The Tomb.
- If Ray is any where, it's here. - Where is "here"?
I don't know.
This was a setup. Somebody wanted to bury me.
You've a choice. You can die in here,
or you can get out and punish who put you here.
I'm gonna find out who,
- and I'm gonna find out why. - Let's do it.
- I need a diversion. - Okay.
You hit like a vegetarian.
That was good!
What's he up to?
They're planning an escape.
Lockdown procedure engaged.
Track the rats back to the cages.
If I don't get out, I'll kill you.
Fair enough.
Your time is up!
You tell whoever put me here,
I'm gonna burn this place to the ground.