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Hello ladies and gentlemen, this is your friendly host Varstahl
with the first episode of a new series
Golden Gaming
or GG for short
The show will revolve around gaming pearls ignored by most of the gaming community
either because they never heard about them or didn't think they would be a good fit
Today it is my pleasure to start with one of my most loved games of all times
and old game published in 1992 for Amiga, Atari ST, DOS and Super NES
PUSHOVER
Pushover is a platform [puzzle] game developed by Red Rat Software
where the game plot revolves around Colin Curly
the mascot for Quavers at the time
losing his Quavers packets down an ant hill
our mission consists in retrieving them all solving puzzles by controlling a large ant soldier named "G.I. Ant"
That's some next-level badassery right there for you!
The puzzle consists in rearranging several domino pieces around the level in order to make the Trigger one fall down as the last
To do that, as we can see, we have several different domino pieces types:
some that create bridges, some that explode,
some that vanish, some that fall down after a certain amount of time
As I said before in order to win a level every single piece on the screen must be fallen, with the Trigger one falling last.
None can be still standing or rolling while the Trigger gets down.
With the trigger down the door is open, so we can enter it and win the level.
After winning the level you can see on the right the code number [of the next level]
you can write down and enter in the loading screen so you can get to the point where you left before.
The game has 100 levels of increased complexity, with 9 different scenarios
Industrial complex, Aztec world, Space Station, Electronic world, Greek Temple, Medieval Castle, Meccano-inspired world, Dungeon and Japanese Temple.
Each of them has 11 levels making up for 99 regular levels, plus a special last.
Several factors can cause - of course - the failure of a level, as toppling all dominoes down with the Trigger last is simply not enough.
We need to exit through the door before the timer reaches zero,
also you could possibly die from fall of heights, falling down the screen, or dying crushed between the dominoes.
Here we are in Space Station, one of my favorite scenarios of the whole game
Another great value of the game that MUST be noted are the soundtracks,
even though you listen to the same songs for about 99 level you NEVER get tired of them,
and that alone could tell a lot about the quality of the sountrack and the general quality they poured into this game
As you can see now I'm trying to move some blocks around in order to allow a constant flow of domino chains
in order to avoid getting stuck and getting some blocks not falling down.
For example if I left the stop block there, the one on the top would fall on it and both be crushed, and the level would fail.
The beauty of this game is also it's longevity, I mean, it's over 21 years old and it's still good.
I came back several times through the years to get back and play again all the levels,
- Just a little push -
The game is still challenging to date, some of the solutions are so complex that you can't just remember after years the correct one and be done with it in half a second, it really takes time.
Well guys, this wraps it up. I will leave you additional information in the description.
If you didn't do it yet, remember to subscribe, like, tweet it, share it and drop a comment below.
This is Varstahl, and I'll be seeing you next time.