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What's up? A new game announcement!! Need for Speed: Rivals.Oh,Let's take a look!
Recently renamed developer Ghost Games, and the fellow racing fanatics at Criterion Games
have banded together for Need for Speed Rivals: a new game that represents the franchise's
first drift into the next-gen console world(which is not to be confused with the 2005,handheld
spinoff). Powered by Frostbite 3, Rivals aims to utilize
the power of the Xbox One and PlayStation 4 to give players, the freedom to seamlessly
go from single player to co-op to multiplayer, when it releases "later this year."
Need for Speed Rivals transports players to the fictitious Redview County, an open-world
environment where players can take on the role as either street racer or police officer.
Like Most Wanted before it, racers aim to become the most infamous person behind the
wheel, while cops attempt to work together to drive the area's high-risk inhabitants
off the road. Players can personalize the experience with
custom license plates, paint, liveries decals and rims, and performance upgrades.
Beyond ushering in anot her installment of the racing series, Ghost and Criterion's mission
is to put Frostbite 3 next-gen ability on center stage , an engine not built from the
ground up, but an enhanced iteration of DICE's previous platform.
"What's really great with the Frostbite 3 framework is that it's really scalable", Nilsson
said of the engine's ability to perform on current-generation consoles.
"Battlefield 3 was built on Frostbite 2, but with really high capabilities. Going to Frostbite
3, it's not like it's a brand new engine. We've been developing that engine, Nilsson
adds. Noting how EA's latest internal engine of
choice has become an iterative component throughout development, Nilsson added his team has had
an engine from day one to start building upon. Utilizing an evolved engine is very essential
to having to build the high-quality games that people see, because it takes less time
to use this engine, for instance, than it took to use Frostbite 1.
When Microsoft launched the Xbox 360 in 2005, EA was one of its biggest supporters, offering
a slew of games at and around launch. Familiar titles made the 'next-gen' jump, including
Madden and FIFA,two franchises promised for the impending Xbox One and PlayStation 4
era. EA's 2005 launch offerings, however, were
woefully lacking in features and instead focused on graphical fidelity.
Will Rivals -- across current and next-gen platforms -- offer the same, fully-featured
experience? The simple answer to that question is NO.
Nilsson said. Though he wouldn't specify any content potentially removed from next-gen
versions, the former DICE executive producer noted "the next-gen consoles will have different
capabilities and in some aspects, a different feature-set".
Other than the enhanced graphical fidelity -- including new weather effects -- and an
increase in online player counts on next-gen platforms, no specific differences in content
were revealed. To ensure success under this philosophy, Ghost
and Criterion are "pushing" a feature called AllDrive, which allows friends to enter and
exit each other's worlds seamlessly and "on-the-fly." AllDrive is fundamentally a way for us to
destroy the line between playing alone and playing with friends. Destroying the line
between single-player and multiplayer, before offering a use case scenario for the system.
Imagine you're playing Rivals, you're driving your car as a cop chasing someone.
You're going through your progression, collecting points and then I join and we're friends,
so we'll be put in the same world. Though the world is "pretty big" and each
player can complete single-player tasks, they exist within the same environment and the
"two experiences can merge. If each player enters separate pursuits at
different points in the world and eventually come across each other on the same road, Rivals
transitions into a co-op state. The game recognizes that now we're playing
together and changes the scoring and changes the objectives for you, to acknowledge that
you're now playing co-op. Depending on the amount of people,you encounter or chose to
play with, the game will adjust by providing new variations to play the game.
That to me is really a new mindset and where I think we wouldn't have gone to unless we
started thinking along the lines of the next-generation.Ok guys! I will come back with Need for Speed Rivals for PC.All you have to do is to subscribe and stay tuned.Have a nice day!