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>>[Let's quickly choose our personal goals...]
>>It’s not a video game, but it looks like one.
>>[…you guys have a couple to choose from…]
>>Janine Stichter, Professor of Special Education “Families were coming back saying, ‘wow
what are you doing?
Teachers that weren’t sure what we were doing, just knew that the kid was doing something,
were coming to us and saying, ‘can we have whatever you’re doing? We are seeing changes
at school’.”
>>College of Education faculty have developed curricula that uses a virtual world experience,
like a video game,
>>[… for the upcoming lesson which is in a Castle…]
>>to help students with Autism Spectrum Disorder learn social competency. It’s called iSocial. >>Jim
Laffey, Professor of Information Science and Learning Technology “One of the things that
the technology does, it allows us to bring the social experience to them in a little
different way so that it can be brought to them in steps.”
>>The curricula help kids build skills like idea sharing, turn taking, and facial expression
recognition. There are five units comprised of six lessons each.
>>“The technology allows us to really craft the learning activity to the individual needs
of the kids.”
>>Once just a grant supported research project, iSocial will be entering Columbia Public Schools
in the fall. The goal is that in a few years iSocial will benefit students and families
in urban and rural areas across the state and country. >>“Hopefully it gets them
to think that it’s fun, it’s engaging. I want to keep learning these kind of things
so that they want to sustain and keep improving their capabilities.”