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So. This is a mockup of the map that Draconis Server #2 uses.
Basically you--
Basically you can shoot other people through here
Or you could go around and shoot them through here, say, with a sentry.
Or, you have a switch here that would take you to the pool area.
Now, that was a mockup of the old map and
this is a mockup of how I plan to change it.
Here, you've got a thinner window to make it harder to airblast players out and you can still shoot everybody.
However, you actually need to get out and around and back in to use melee weapons and such.
And you can go out and around t-- I'm going to have this area integrated into the actual pool area
with a pair of automatically opening doors where- (these are the only two I've rigged up that work)
[Redstone triphooks clicking]
Like that. This is actually going to be a trigger_multiple on player_enter to open the door so you don't need to worry about jumping
Redstone triphooks clicking]
[Redstone triphooks clicking]
about jumping and that happening
So that's the plan I have so far.
Of course, this is likely- instead of being straight on it's likely going to be at an angle
because-- that's just the way that it is and
I think that should be it except that this [door]--
These doors are going to be two-way instead of one-way like it is now.
So that's my plans for, uh,
Noglass v3, lemme know what you think in the desc-- in the comments
or on the forums!