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Well, yes, they have tapped into to the larger consciousness system,
because that's what it is. A system going toward lower entropy,
toward love. And it turns into this white light?
They see, right, now, where are your eyes when you're out of body,
right? They're back in your body. You don't actually
have eyes. You don't actually have ears,
but you see and hear things out there. How's that?
It's because you interpret in terms of metaphors of your senses because that's the only thing
you know. If you don't interpret it in terms of your
sense metaphors you can't think about it,
much less talk to somebody else about it. It's not yours to deal with.
So everything... the data you get has to be converted
into some metaphor applied to your sensory data,
because that's all you know. Okay, so, um...
uh and why a white light? Well, why do good cowboys wear white hats?
You know, that's part of the uh archetype. You know, it's a social belief
in our, in our system. Um, besides a black light would be hard to
see, wouldn't it? Um, what about the, what about the Silver
Cord? If you remember those people going out of
body, it wasn't called 'out of body' in those days,
Bob was the one who coined the word 'OOBE', because he wanted to get away from all the,
the, the junk that went with the, the out of body,
the astral projection. But everybody did astral projection, you know,
Fox, Molden and Carrington, if you read all those old books,
everybody that went out of body had a silver cord.
They needed that silver cord because that was their lifeline.
If that... Because their belief was that the spirit and the body had to be united
whole, and if the body lost the spirit,
the body would die and go away, and if the spirit lost the body,
it would, you know, wander forever and be lost and so on,
so they had to be connected. That was a fear.
That was a need, so they connected with the silver cord,
Okay, well, where are all the silver cords now?
Bob didn't talk about any 'silver cords'. Nobody sees silver cords anymore,
well, they're just not needed anymore, because we don't have the same belief system.
For those people that was just like the air hose
going down to the diver, right, it was necessary.
If they lost that cord, how could they get back,
you know? It's like the bread crumbs, you know,
for Hanzel and Gretel. That was their way back, and that was their
lifeline, because that was the belief that they needed
it. Okay, so silver cords go away.
Um .. Specific beings: angels, saints, relatives. You know, you see Uncle Fred, right, Uncle
Fred. You know, he's been dead ten years,
and you go out and and see Uncle Fred, and there he is.
He's in that same plaid shirt, you know, with that same straw hat,
you know, and that corn cob pipe just the way you remember him.
That same smile on his face, and you talk with Uncle Fred.
Well, you think Uncle Fred's been years without a change of shirt?
No, no, you know, we dress those people based on our own knowledge,
that's, because that data that says 'Uncle Fred' to us,
then that's our interpretation. That's our metaphor we put on it.
What about beings in general? When we have a conversation,
we get data from, that we interpret as conversation, then we turn it into a 'being'.
Because we have no conception of getting data from a rock, right?
It has to be another being if it's talking to us.
And if it's a being, of course, we kind of make it look like it's got a head
on top, and shoulders and arms.
We kind of make it look like us, because that's our concept of 'being'.
So those beings that you see out there, that's your metaphor.
The way you dress them is your metaphor. Okay, and those people that we don't know
how to dress, I mean, we know how to dress Uncle Fred,
but we don't know how to dress a lot of those people,
because we don't really know who they are or where they're from.
What do we do? Put a robe on 'em.
They all wear, they all wear robes. Yea, robes, robes are high fashion in the,
in the non-physical. Everybody there wears robes.
Ya, ya ever been in the non-physical and seen somebody naked?
No, never, because we have, we have beliefs generally that, that uh make us use those
metaphors. Okay, um, let's do a couple of more metaphors.
Those are easy! What about when we heal? What do we do?
We uh, we envision the, the, the bad stuff that needs
to be healed is like a dark mass of some sort, right?
And uh, we put white energy on it. We project white light to it
until we burn all that dark stuff away. It's the way a lot of us heal.
Well, that black thing is just a metaphor. All right, that white light is just a metaphor.
There is no light. We send somebody energy.
Oh, and they feel better. There is no such thing as energy.
This is a virtual simulation. That's a metaphor.
Energy is our metaphor for something that makes a difference.
For something that has power and can, and can produce an action.
Just a metaphor. There's only one active ingredient: Consciousness.
Conscious intent is the only a active ingredient. That beam of white light is a metaphor.
What about the Hindus? The Hindus have chakras, right,
they take, uh, they have seven chakras and they place them different places on the
body. The chakras are just metaphors.
Okay, now, when I say 'just metaphor', you might get the idea that metaphors really
aren't all that important, but metaphors are good!
We need those, that's how we communicate, we can't communicate without them.
It's not that a metaphor 'just' a metaphor means it's not really real.
We need metaphors, that's how we break things into pieces,
that's why I told you there are two databases instead of one.
It's easier for you to see it that way. So we take the data, we break it into things
that's easy for us to see, that makes sense to us.
We give those various pieces properties, right.
And then we can talk about it. And then we can have conversations.
So we work up these models. They're all models.
And they're just models. Okay, so we begin to see that I am steppin'
all over your, your beliefs here.
Um, so light's a metaphor, energy's a metaphor.
All of these things are just metaphors. All right...
Now, so the Nature of a Virtual Reality. This will be another big step.
If you think I'm, I'm leading you down uh, you know, a rabbit hole now, you know,
this one, this one is a big step for you to take,
but it's, it's the way it is. So I'll tell you the way it is.
If you, if you um... remember your, or if you remember what your
kid was playing, and I'm going to use World of Warcraft and
Sims, because those are the only two I know.
Uh, In World of Warcraft and Sims, do the, do the people who
make those games, do the programmers who make those games
have to render... They render the characters, right, they render the images.
Do they have to render oxygen? for the images to breath?
Well, you're thinkin': That's ridiculous, of course they don't have to render oxygen
for the characters to breath! They're not real,
like us! They're just made up in a computer.
They're just virtual characters. Well, you know,
if one of those World of Warcraft characters falls in a, in a lake,
or falls in a river, or if the, in the Sims, they get in a swimming pool,
and there's no way to get out, there's no ladder, what happens to them?
They drown! Why do they drown?
Because, there's not enough oxygen under water for them to breath!
That's why they drown. You don't have to simulate,
or render, the details. You only have to render the effects.
And that's true in this reality as well. There's no reason at all to render any oxygen
in this room. No reason what so ever to render oxygen in
this room, okay. This is a probabilistic reality,
a statistical reality. Here's the, here's the measurement: (breathing
in) I'm still here, then the measurement said that there's oxygen
in the room. That's because when the measurement was taken
you go to the probability, you go to the statistical distribution
and you make a sample: Is it probable that there's oxygen in this
room? Well, look at the rule-set.
The rule-set says, well, there's trees around, you know, there's uh, you know, still there's
plankton in the ocean. All these things that make oxygen,
yes, it's probable that it would be oxygen in this room,
well, if it's probable that there's gonna be oxygen in this room,
then we carry on. It keeps rendering us.
We cut down all the trees, kill all the plankton, then it's not probable that there's going
to be any oxygen and we all fall over, you see.
So it's a probability-based reality. You don't render anything that you don't have
to. That's wasted cycles.
Okay, so right now, you're all looking at the front of the room.
In your minds, there's no data in your data stream that's rendering the back wall.
None. Back wall doesn't exist for you now,
because it's not in your data stream, 'cus you're not looking at it.
You turn around and look at the back wall, this is not rendered for you.
You only get the data you need when you need it.
It would be wasteful of computer cycles to render anything that wasn't needed.
In those video games, your little video character turns around the
corner and in the background you see the trees
spring up, and the mountains, you know,
jump up. That's because their server isn't very fast.
Well, this is working on a cycle of ten to the minus forty four seconds,
let me tell you, it's fast. You don't notice those kinds of things here.
Okay, now I'm going to um, oh here's one important thing,
that, that middle uh, bullet there. When something is rendered
it must be consistent both historically with existing data
and causally with the rule-set. Those are the only two rules.
This is a statistical reality. And what it renders is based on those two
rules. It has to be consistent.
That's why, when that particle went through that,
was detected at that slit, it couldn't do anything after it was brought
into the reality as a particle, except go in a straight line like particles
do. Okay, because once it's rendered here,
it's here and has to abide by the rule-set. The rule-set says particles drive on a straight
line unless acted on by some other force. So as soon as the probability collapses to
a physical value, then you have to abide by the history.
You can't have history jumping around, it has to be consistent,
and you have to abide by the rule-set. Also the same with us.
And you're going to see this is going to explain a whole lot of things
that are right now unexplainable. Okay, now I'm going to solve one uh
one big mystery that we've all pondered over, and probably uh laughed at,
and we probably wrote it down as a semantics issue,
but you're ...