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Hey folks.
This is my first play-through for
Leviathan Warships. I've already done
the tutorial level. I didn't record that because I figured
who wants to see that?
-- This line is really annoying. --
So I was going to play
this map: The Arctic Serpents.
Now, I'm not logged in right now.
I tried logging in, but this is like day two
of their system
collapsing under the load. I guess it's very
popular. So,
I don't know. We're just going to play it
offline for now and see what we can do.
I actually did try this mission
while connected and I failed it
twice. So we're gonna.. So I do know a little bit about it.
Oh, this is fun, I'm Admiral now.
But we'll see.
So I kinda know what's going on
with the mission, and
yeah, so I did fail it twice already.
which… you know… wonderful. I haven't figured out
what this ship is all about. I can't give it orders,
I mean, it can shoot me but I can't
make it move. So maybe it's under repair?
I don't know what this little icon means, and I don't know
what this little icon means. So, we'll see.
So I know that our objective is down here.
And I know that on the way I will
run into bad guys.
But the auto… oops...
no, not that one. I want
this one.
The bad guys will show up and we will
actually start
start firing on them right away.
So we're just gonna play through that.
Now, when I was connected online,
each one of my turns was taking a very long time
because it would go to the server
and do the move.
Or try to connect with the server
and the server was running slowly.
And I finally quit and tried to log in again
and failed miserably
to log in. Could not connect.
So I was guessing the server is down
and that's why we are, right now,
playing this offline.
So I am "Admiral" instead of me.
That guy's gonna engage already.
Let's come up this way.
See if we can destroy him.
This seems to be
progressing OK.
I wanna keep moving because
I don't want to be an easy target.
A sitting duck.
Of course, I feel like a sitting duck anyway.
Hey, how come I'm not firing on these guys?
Let's loop around this way.
C'mon.
Fire!
OK, we'll try this.
See if I can get behind this guy.
He'll block their fire?
Ooh, he's getting close.
Keep going!
Serpentine! Serpentine!
Let's see if I can...
Huh. Well, he's coming into range
so maybe if I do that.
So now, if I run for this
there's more ships down here that I'm going to run into
I actually want to try to destroy
these guys if I can.
And I'm not doing a very good job of this
'cause I'm almost dead now.
OK, I destroyed those two guys.
Try to keep moving fast.
Let's see if we can… oh, we're up to 421
So we're getting repaired.
C'mon, fire. Fire!
There we go. There we go. OK.
Now he's destroyed.
So we're just gonna hang out here.
until we can
repair ourselves.
before we activate THESE guys.
So this might take a little while.
What we can do is...
rotate the ship
while we're waiting.
because we know we have to go down there.
I don't think there's a time-limit on this, right?
Not that I'm aware of.
It just says locate and recover. All right.
It doesn't say "locate by a certain time".
So we're just gonna hang out
and I will...
I'll pause and then bring it back in
once we're up and repaired.
All right, it looks like we're
as repaired as we're gonna get
It stopped at 550 and it
won't go any higher than that.
So I'm guessing you can only repair it
up to 50%.
So it's time to engage these ships down here
Let's see if we can destroy them
before they destroy us.
And…. where are they?
Where'd they go?
Aren't they right over here?
You'd think that their comrades
would have called them
and said "hey!"
See, now if I do this "10"
then it slows down to a stop there.
But if I want to keep going
you actually have to plan
for going further
so that your momentum
at the end of the turn
reused. Now, where are they?
There they are.
Oh, there's three of them.
I forgot.
So this is gonna be tough
Maybe I should have buzzed along here
to see if I could avoid triggering this.
But, too late.
So, let's see if we can draw them this way.
See if we can last for three turns.
To do that turn.
Oh. I disabled him.
Let's keep going.
Destroyed that guy.
Disabled that guy.
C'mon. Rear batteries - Fire!
Let's keep turning, then.
19… 20… let's see what happens.
Whoops.
I should put on my
port shields.
Oh, let's save the shields for the big guy.
'Cause there's actually one more guy
right over here, guarding this.
So we're gonna save the shields for him
The advantage of
Future Memories
Future Memories™
Should we go here?
FIRE!
I'm trailing smoke.
Destroyed that guy...
Now we can destroy the Sprint Buzzer
There we go.
Boom, boom, boom.
Then we hang out for repairs.
It's probably going to let us go back to 550, right?
Will that ram that, or is that sinking fast enough?
So now...
…one more go...
500...
Let's see how much repair we get per 10 seconds time.
27
Oooh, 551.
Oh, OK, we just happened to get
one little extra.
Let's see if that one little extra
is actually useful.
OK, so we're going to now...
…charge.
and turn on our front shields.
Actually, you know what?
We want to use our side. Come up this way.
Start with a rotate maneuver.
And then come up this way, so...
I dunno, 'cause it'll still have to come through this way
and I was hoping maybe we could
rotate around this way
and then fire using our side batteries.
And we have our shields here.
Except this...
that's a side…
that's a side...
So maybe we want...
Do we want to come
this way
I think we have more weapons on this side.
and that's in the rear. OK, let's rotate back...
so we're gonna come around this island here
and then put up our shields
as soon as they start firing at us.
Maybe we'll take a couple of hits and the put the shilds up.
We're gonna come around this way.
It's gonna take us a couple of turns...
…before we get in range.
Heavy destroyer. He's got 1300.
Is there a way to… oh, waypoints.
Right?
Add...
Oh. How do you do waypoints?
Rotate ship.
That's… go there AND rotate?
But how do I add...
…if I drag it...
…and add...
…ah. You have to click & drag the "Add". All right.
Right, let's go hit that.
Uh oh, here he comes.
Ooh, OOH. All right.
Now we're going to turn on our...
…deploy "left"? Really?
Not, "deploy port"?
We'll want to keep going.
We don't want to be a sitting target.
Checking...
But it's not letting us...
It's a sharp rotation
There's no way around that.
OK, well, we'll do it that way.
C'mon
C'mon!
I really don't want to face them.
I want to keep going this way.
Ah, there go my shields.
Well, we used them for what they were worth.
C'mon
Go a little bit out here.
Just to keep movin'
Aaaah
It's disabled?
Oh, I see. One of the guns is disabled.
And I can't re-engage my shields, right?
Oh!
I can.
I'll try that.
Yay!
Objective accomplished!
So now what do I need to do here?
Get closer to the ship?
Get closer to the objective?
I can't even see what it is.
Oh, you just have to hit it?
42 turns.
VICTORY!
The foe has been vanquished.
Yay! All right. So that's that mission.
I will not save the replay.
74 points of damage absorbed.
Nice.
What's the difference between that...
…and that?
Don't know. But I sank seven ships!
Done.
All right. Very good.
We'll have to try the next mission
on the next play-through.
So long.