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This animation viewer is the first project of Computer Graphics.
To make it work, we need two input files.
The first one is a .bvh motion capture sequence file.
If we import this file, we can see a skeleton of a person.
If we play it, we can see the skeleton is running.
The second input file is a wavefront .obj file.
If we import this one, we can see a mesh of a person.
The problem is, the mesh is static.
If we play the mesh and skeleton together,
we can find that the skeleton is running,
but the mesh is not running at all.
In this project, I attached the mesh to the skeleton and made them move together.
Here are the outputs after attaching.
A running person.
We can also add lighting and shading to make the model more realistic.