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Wind doesn't work with ropes in CSGO. BASIC TUTORIAL
Place an entity in your level, use the selection tool to double-click on it and type in its
to '2'. Click APPLY. Now, make another move_rope entity the same way as you made the first,
can make these chains as long as you please, with hundreds of different points if you'd
like. There are other options and methods of making
ropes which I'll cover in the 'advanced rope' video. Have fun and remember... watch out
for the trees. Ropes have various settings that you can adjust.
Unfortunately, env_wind doesn't blow them about in-game so you're going to have to make
do with static ropes, unless the end points move to simulate wind.
SLACK The larger the value you enter here, the more
dangly and floppy (snigger) your rope will be. Be careful because it gets VERY FLOPPY
VERY VERY QUICKLY, so be sure to go slow when playing with this. You can see the dangliness
in Hammer if you're using a move_rope entity somewhere in the sequence.
WIDTH This adjusts the thickness of the rope. Despite
what it says in Hammer, you can have values less than 1. Larger values make the rope tougher
and more manly, and ridiculous values deliver equally ridiculous results.
SUBDIVISION The higher the value, the smoother the rope
will look. Personally it looks okay with lower values to me, but if it does look a bit blocky
then simply increase the value by 1. Once again, despite what it says in Hammer, you
can make the value less than 1. But don't.
REASON FOR USING MOVE_ROPE and KEYFRAME_ROPE Most tutorials will tell you to start with
a move_rope then to make the rest of the rope entities for that sequence keyframe_rope.
Using a move_rope will show where the wire will go in Hammer for the entire sequence
with which it's associated, while keyframe_rope is easy to duplicate. If you want to make
the next bit of rope in the sequence, simply hold down SHIFT and drag the keyframe_rope
entity and it will make another one, and automatically link it up with the previous one in the sequence.
I wouldn't worry about it too much, you can make entire sequences just using either move_rope
or keyframe_rope, it's up to you if you consider that the advantages of using one, the other
or both in your sequence are worth the additional time it takes to make it.
COLLIDE WITH WORLD When I saw this function I got excited at
the possibilities, but unfortunately it sucks. This concludes my analysis of the rope entity,
there are more options but I'll leave you to experiment with them- particularly the
DANGLE option. Have fun!
Play with the other options, like DANGLE. HAHAHAH