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Hi, my name is Blair and this is my quick tip for the week.
In this video, I will show you how to make renders, wireframes, and turntables
in 3ds Max using CheckMate Tools by POPA_3D.
This will allow you to make these quickly and correctly.
First, you want to download the script from the TurboSquid site; from
www.TurboSquid.com/CheckMateTools/
which you can find
in description for this video.
The script you want to download
is under
"Other Helpful Tools".
The one all the way to the left, "3ds Max PRO/LITE Tool" by POPA_3D.
The download comes with an installer and a ReadMe so it's very easy to
install.
Once you've done that,
open your model in 3ds Max, which you can see I've done here.
You want to click
on the "Turntables Rendrer",
the picture icon right here.
You control what mode you're in at the bottom left.
We will start with "Preview".
For this, all you have to focus on is "Common Parameters".
For "Outputs Size:" you need a minimum of 600 x 600 for CheckMate Lite
and 1200 x 1200 for CheckMate Pro.
I will keep it at 600 x 600.
"Rendering Directories" are where your renders
will be saved.
I have already made a folder on my Desktop
for this, so what you would do is click
where it has the three dots
and choose where you want this to go,
which I've already done.
For
"Image Saving Format:",
we recommend you keep it on .JPG.
For environment background settings, the color defaults to RGB 247, which
is the background needed
for CheckMate Signature Images.
If you have a background map that
you would like to use
you can upload it here.
At the bottom,
choose the viewport or camera you want to use.
I'll leave it at "Active Viewport".
And, then click
"Start Render!"
And, this render will save to the directory that we chose earlier.
For this,
it will remove TurboSmooth
or MeshSmooth modifiers, so if you want to re-enable them, click "Yes".
There is your render.
I'll go ahead and close this out.
And if you come down here to the folder icon,
you can go to "Renders"
and see the render that you just did.
For wireframes,
choose
"Wire"
at the bottom left.
Make sure the "Common Parameters" are as you want them.
For background,
I would recommend very dark.
I will choose black.
Okay,
for base color,
I would do a dark grey.
I am going to get it darker than it is
is currently.
And for wire color,
I will choose white.
For other settings, you can just use the defaults.
If the wire thickness is too big or small,
edit that right here.
If you want to
render certain objects
you can choose "Only Selected Objects"
and select the objects you want.
If you want to light it yourself,
uncheck "Delete All Lights
and Create Preset Light setup".
You can create a ground plane, right here,
or a Sky Tune Map, which will add a tint to your scene.
If you want to learn more about any of these,
you can look at the Help,
which you can find
here at the bottom, it's the question mark.
And that will bring up the Help.
Again,
choose your viewport,
at the bottom,
and then hit "Start Render!".
I will
re-enable TurboSmooth,
so I will press "Yes".
This render will save with your previous one.
So, once it finishes, I'll go ahead and close it out.
And then, again you can go down to this folder,
double-click on "Renders",
and there is your wireframe.
For the Turntable,
choose, "Turntable",
at the bottom.
Check the "Common Parameters".
I will make the
color white for the background.
Under
"Turntable Settings",
you can choose
36
or 72 frames
for CheckMate.
I will leave it at 36.
Again, you can just use the default settings.
You will need a camera in your scene,
which you can do by clicking on your scene and pressing "ctrl+c", if you don't
already have one.
Under
"Turntable Mode",
"Objects Turntable" has the objects rotate,
and "Camera Turnaround (For Scene Models)" has the camera rotate;
this one is good for interior renderings.
"Center Camera Target On Animated Objects"
moves the camera pivot to the center of the objects.
So, I will go ahead and click that.
Move the objects that you want in the turntable from "Objects list"
to "Animated Objects list"
using the blue
right arrow button.
So, I'll move all of these over,
and then,
at the bottom,
choose the camera you want. (I only have one, so that is the one chosen.)
And click
"Start Render!"
And if you want the
TurboSmooth or MeshSmooth on,
press "Yes".
Once these are finished,
you can go ahead and close the render.
And again, go to the folder icon at the bottom,
click on the folder and go to the "360" folder,
and you can see
all of your renders.
The files will be named correctly
so you can upload them, as is, for a perfect turntable.
So go ahead and close this.
The same settings apply to the Wireframe Turntable.
So, just go down here to the bottom and choose
"Wire Turntable".
Set everything as you want it, just like before,
including the wire settings. So, I will go up here to color and choose black,
okay.
Under "Wire Settings",
I will choose the dark grey, that's fine, and the white. And then,
make sure you have the camera you want.
Go down to "Objects list",
and move all of
the objects over,
and then go to the bottom and press "Start Render!". And,
I would like to re-enable the TurboSmooth or MeshSmooth, so press "Yes".
And again,
these renders will save to your specified location
in the "360
Wire Folder".
So, you go to "360", and then
"360 Wire",
and you'll have all of your files in there.
The last feature is the "UV Cage".
So, go down to the bottom and click "UV Cage".
This will render your texture with the grid overlaid.
Not all material types are supported. Also, you must be using Scanline or
mental ray for this to work.
Under "Maps:",
keep "Use Diffuse Map"
selected.
This uses map slots of what is currently selected.
If you want a different background,
uncheck
"Auto Get From Selected Object Maps"
and choose the texture file that you would like to use. I will keep Auto Get
checked.
Now,
go and
choose what object you would like to render.
When you're finished, go down to the bottom and click "Star Render".
And again,
this will save with your other renders.
There you go.
So, close that out.
You can go to the folder at the bottom, go to
"Renders",
and there is your UV.
For more information on all
these other options, you can find it in the help,
the big question mark (?) icon at the bottom.
Default settings will pass for CheckMate.
The YouTube button brings you to our TurboSquid YouTube account.
The TurboSquid Logo
brings up the TurboSquid publisher,
if you are logged into the site.
And the folder, as you've seen,
is where you will find all the files you have saved.
The turntables are in the "360" folder and the rest of the renders are in the
"Renders" folder.
This is just a quick run-through.
There will be more videos to come.
And that is how to make Renders, Wireframes, and Turntables
in 3ds Max
using CheckMate Tools by POPA_3D.