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There was a time when developers considered themselves almost in opposition of the player.
It's a dynamic that creates an immediate level of conflict, but the hostility of a developer
trying to 'screw you over' wore thin for some and for many others was entirely unwelcome.
Tapforss is almost a return to this concept, albeit wrapped up in a cleanly presented time-trial
title that manages to remain foreboding despite is colorful palette.
As the name would suggest, Tapforss by Like A Crocodile Game Studio is all about tapping...
a lot of tapping. You're only given three controls to move around your gravity-defying
orb and with these alone you'll need to navigate mazes filled with traps ready to crush or
otherwise pop the orb before you get it to the end.
Players can tap to apply force in either an upward or sideways direction. You only add
a modicum of force at a time, and the 'weight' of the orb is considerable despite the otherwise
light gravity that pulls on it. The total effect is a ball that likes moving in the
direction it's headed in, so navigating winding, jagged corners filled with crushing rocks,
bouncy balls, or floating spikes is brutal all by itself.
And then the game adds in gravity and control twisting 'gates' and you have to wonder if
the developer has something against the player. Thankfully restarts are fast and while some
later levels can be far more frustrating to fail due to their size you can always take
it slow and attempt 'speed runs' once you have the layout perfectly memorized.
Ultimately Tapforss is for those who enjoy the idea of testing their skill by attaining
the 'perfect run'. It may not be a huge audience, but the competition is still going to be fierce.