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Hey youtube Satoshi Matrix here once again bringing you another video.
First I want to say thank you to all my new subscribers. Thanks to you guys, I just recently hit 500 subscribers here on youtube.
And I think that's pretty mind-boggling since it wasn't that long ago that I just hit 300 subscribers.
So for all my new subscribers, all my old subsribers and everyone who enjoys my videos, I just want to say thank you very much.
I wouldn't be doing this if it wasn't for you guys.
So, this is my special 500th review...special. This is the long awaited review...of the RetroDuo Portable.
The RetroDuo Portable is RetroBit's answer to Hyperkin's Supaboy and Yobo's FC-16 GO.
This is a portable Super Nintendo player that will also play Super Famicom games.
So, because I have a lot to say, this is going to at least be a two-part video. This part is going to be focused on the hardware
and the next part will be focused on actual gameplay and me stress-testing this thing to see which games it will actually run well, which ones it won't run at all, etc etc.
So let's get to it. The RetroBit RetroDuo Portable was just released. It is again, the competitor of the FC-16 GO and the Supaboy
This is the third domestic SNES portable, and it is debatablely the best.
This thing has a lot of things going for it. First of all, Unlike the FC-16 GO or the Supaboy, this thing, instead of having a 2.5-3 hour battery life,
has a 6-8 hour battery life. That's right, it lasts 6 to 8 hours per charge!
So you could be playing, you know, your favorite Super Nintendo games eight hours straight without having to recharge the batteries or do anything.
So yeah, let's go over the things that it comes with.
First of all, it comes with the system which you can see is very ergonomically designed. It fits your hands very well.
It comes with a little stand for the system to be propped up on a desk
so that's very well appreciated for me because I don't have to try and hold the system in one hand and try and show you gameplay with the other and
and then hold the camera somehow.
It fits Super Nintendo games and Super Famicom games.
It is NTSC only, so all my PAL fans out there I don't really know what to tell you because these kinds of portables aren't made with PAL in mind.
So yeah, you'll be stuck with the same sort of import options as if you had an NTSC SNES.
So for these kinds of portables, you will need to buy the North American or Japanese games to play on them.
The system comes with this very cool little dongle.
This dongle allows you to use real SNES 7-pin controllers through this little proprietary adapter that fits into the side of the RDP.
I'll get to that in a minute.
Let's go over the features the system comes with.
It has the power switch which is right here. I thought would bother me when I first saw this
because I thought while holding it you might accidentally flick the power switch.
but you don't have any real grab in the palm of your hand, and you need to be really deliberate with your efforts to knock the power off, so its not an issue.
just above that you have the AC power input that you charge the system with
Then you have the L and R buttons which feel very nice. They're nice and clicky. You have the dpad which...I'll get back to in a minute
It has the Select, the Start buttons and here in the middle you have a "contrast" button that you can flick four times that adjusts the brightness of the screen.
And if you hold it down (for 3 seconds) it will reset the game.
Then you have the four face buttons and again I'll get back to talking about them in a minute
On the other side
you have your controller port where you plug this little dongle into
And up top, you have your headphone jack/AV output (to tv)
and on the button you have the volume slider so thats why you're not hearing any volume out of this thing.
So let's go over some of it's flaws because for the system, despite all its strengths, and all the things it has going for it, still has some noticeable flaws.
first of all, the dpad. This dpad, unlike the FC-16 GO or the Supaboy, is capable of being pressed completely inward.
If you press in the middle of it, you can activate both up and down and right and left at the SAME TIME.
So when you press the dpad down, you can be pressing both left AND right at the same time and/or up AND down at the same time.
Some games will respond to that by locking up the controls and your character will not move at all.
Other games will cause the movement to be the complete opposite. When you press down and right, you'll suddenly be moving up and left!
or vise versa.