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Listen, I don�t care where a game comes from. A good game is a good game. But even
ten years ago, good casual games were moved around all the time. Super Collapse II was
originally released in 2002 as a Windows download, a few years after the original Collapse became
a BFD all over the embryonic Internet. And then, two years later, Majesco brought it
to the GBA.
Of course, the key with these kind of games is...if you�re going to move them from computers
to consoles or handhelds, you�d better make the package worthwhile. It�s great to have
it on the go, that�s fine. But if you�re going to charge a retail price for it, there
needs to be some extra stuff, right? Extra value.
That�s where Super Collapse II...collapses.
So this is essentially the same game it always was. Blocks appear on the screen, it�s your
job to clear them away. Tap groups of three or more like-colored blocks, and they disappear.
That�s pretty much it. Tap clusters, they just go away. And at first, it seems almost
too simple. But then you figure out that...if you�re going to clear entire lines, planning
ahead is crucial. And you see just how much thought goes into this.
Super Collapse II is a pretty brilliant puzzle game in that, it just immediately strikes
a chord with players. It�s easy to understand, simple to play...but really tough to master.
And to this day, that�s what makes a great puzzle game. But again, you bring it to a
handheld, you need to add a bit more. This one doesn�t.
It�s just the same four gameplay modes, unchanged.
And...it doesn�t even save your scores. That�s inexplicable.
Super Collapse II is an awesome puzzle game. Whether you�re playing the Classic Mode;
the Relapse Mode, which has tiles coming from the top and bottom; it doesn�t matter. It�s
addictive, it�s fun...Super Collapse II clears tiles with the best of them.
But on the GBA, well...let�s just say it could�ve cleared a few more.