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(Dejected) Hey folks. Welcome back to Fantasy World Dizzy.
I'm not in a very good mood today. Why?
Well, I've lost my bottle opener. I've been reduced to living on food and water for the
past couple of weeks. It's HELL I tells ya.
When we last left off we'd crossed the river, here, and made our way to the docks. We'd
found a key which is currently useless. So let's continue.
Some of these crates are in the background and some of them are in the foreground. That
is, you can jump on them and walk over the top of them. This is a clue to something that
we'll need to do a lot later on.
For now all we need to do is worry about getting across them so we can head over...to the...left.
Into a deathtrap and die. Remember what I said about this thing being a horrible, unfair
game? Oh yes.
Let's for really carry on.
Now, we find ourselves with another helper; Dozy the egg.
Dozy was a friend of Dizzy's who could not stay awake (as indicated by his name). He's
also the stupid one, since a lot of solutions to puzzles involve him doing things he probably
shouldn't. Let's talk to him, why not?
And with that we get some sleeping potion. And I can't tell you how uncomfortable I feel
leaving huge gaps in my commentary like that.
Actually, the text and dialogue is one of the things that sets this Dizzy game apart
from the others.
All of the other Dizzy games have very little text and it's mostly quite banal. Stuff like
"Hi, Dizzy" "Hello" that kinda thing.
Sometimes the programmers gave his friends some dialogue, but for the most part it's
just one word conversations akin to talking to the wall.
Still, this game doesn't really fit me doing stupid voices and given the amount of text
it would probably be far more trouble than it's worth so I'm just going to leave you
to fill in your own voices.
The sleeping potion will allow us to solve a puzzle off to the right, here.
We need to go through the entrance hall.
Cross over the crocodile and we come to this screen, "The wide-eyed dragon"
This guy's annoyed because somebody has stolen one of his mates eggs. The manual said so,
trust me on this one.
We'll find the egg later. MUCH later. But we do need to pass, so for now we need to
stand next to him, drop the sleeping potion, which will make the dragon fall asleep.
And your little technicolour flames, too! Ahh, man, I love making that reference.
The last bit of backtracking we need to do for a short while is we need to go back into
the castle over here.
Cross the moat and we need to pick up the last golden key.
Now, remember how our storage has thus far been limited to two items, one in each hand?
This is going to change.
We're going to be grabbing ourselves an item which will up our storage from two slots to
four... [Pause] Yeah, four slots.
In Dizzy four through seven you are allowed to hold three items from beginning to the
end. This one you have to find an item that will increase your magic - er - holding capacity.
It's a magic bag!
Now, we need to continue on to the right. And hopefully I'm going to stop tripping over
my words for the rest of this video, because that was absolutely terrible.
You see this screen here, the lift control room? Its function is not immediately apparent
but this is our next destination. The keys that we've picked up can be used here to allow
access to previously inaccessible areas of the map.
There are four machines in the hut and each one is activated through a shining golden
key. Although the sprites and item descriptions are the same for each one, the keys have to
be used on specific machines.
In this case, we need to turn on the bottom right machine.
If I can find the right key - There we go!
This will make the lift inside the hut work, which will take us to the top screen and we
can turn on the top left one, which will turn on a lift elsewhere in the world.
Also it is entirely possible to fall into the gears on top of the lift and die.
So let's not do that.
Next we need to head over to the right and meet ourselves another member of the cast.
We'll be meeting Dylan, he's the hippie and he's sort of the designated stoner of the
group, which must have made for some pretty awkward "this is your brain on drugs" moments.
Or maybe they just smashed open a human head and emptied that into a pan.
I'd like to thank Tyler for that magnificent gag, so...thanks, Tyler!
Here's Dylan! Let's say hi.
And with that let's call it a video.
Tune in next time when we meet another member of the cast and get just about the most amazing
item in the game. And possibly meet some curious racial stereotypes along the way.
So until next time, goodbye.