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This is a demonstration of several compression techniques using an 1176-style compressor.
I'm going to be using the Softube FET Compressor which is a digital emulation or model of the
hardware 1176 compressor. I'm going to be using this plugin today inside of a Pro Tools
session of a multitrack drum recording. So I'm using it as an RTAS plugin, although
the Softube FET compressor is also available as VST, VST3, Audio Units, AAX Native, AAX
DSP, and also TDM plugin formats. So let's get to the session.
So far, I just have 7 audio tracks here: kick in, kick out, snare top, snare bottom, stereo
pair of overheads, stereo pair of rooms, and then a printed outboard reverb audio track.
What I'm gonna do is bus these tracks over here, I'm gonna be running parallel compression
and I'll get to that and show you how that's working. I'm gonna show you how to use the
FET compressor to accomplish a nice parallel drum compression sound. And then I'll have
a master drum buss fader that basically controls the output level of the entire drum mix. I'm
gonna use the FET compressor here as a limiter.
So, for each of these individual tracks, I'm just gonna show you different techniques that
you can use — they're kind of the standard techniques for these different instruments.
I also have a little bit of EQ going on a few different things, but I'm not gonna focus
on EQ. Just typical ways of equalizing things like a kick drum or a snare is all I've
got going on — nothing too fancy.
So let's get to the compressor. I'll start out with the kick in mic, show you what I'm
gonna do. This is just the initial preset that comes up when you load the plugin. What
I'm gonna do for this kick drum is try and use the compressor to emphasize the attack
of the hit — of the transient of each drum hit. So, what you do is you play around with
the attack and release so you let a little bit of the attack through, and then use the
release — watch the gain reduction after each hit. You want the gain reduction to go
slowly back to zero on the meter here as a way of controlling so that the compressor
is basically squashing the sustain or tail of the drum hit, but allowing the transient
to go through, that's gonna emphasize the attack. So what I like to do is start out
— while I'm doing this — Is start out with fast attack, fast release, and adjust
it from there.
So you'll hear as I pull the attack back, that the transient can now go through. It's
even more obvious when I pull the release back. I don't need that much gain reduction.
Alright, so now I've emphasized the attack of my kick drum. Clipping a little bit, back
it off. Alright, let's move on to the kick out microphone. What I'm gonna do here is
the opposite — I want to emphasize the sustain. I want to squash the transient, so what I'm
gonna do is fast attack/fast release, kick up the input, squash the transient. Maybe
even a higher ratio. And then blend these two together: kick in and kick out, until
I've got a nice balance of sharp attack and also sustain. And you can kind of adjust
these depending only our song if you have more music going on later.
Similar sort of thing with the snare, except for the top what I'm gonna do is emphasize
the sustain, is I'm gonna do fast attack, fast release. Kind of a lower ratio. Bring
out the sustain a lot. So I'm really bringing out the sustain there with the compressor.
Just like the kick, I'm gonna use the bottom mic, and what I'm gonna do actually here
is try to emphasize the snap like I did with the kick in mic, letting the transient pass.
A cool thing you can do is the Softube FET compressor adds some analog color or flavor
even if you're not using the compressor. So what you can do is switch on 1 to 1, so
it's not gonna do any compression, it's just gonna add that little bit of — that
analog color that comes from just running signal through the unit. The hardware unit
has a specific sound to it, and Softube has modeled that. I should mention here that the
typical 1176-style compressor has buttons for each of these ratios: 4:1, 8:1, 12:1,
20:1, and then all buttons in mode is the other thing. And I'm gonna use the all buttons
in mode on my room mic, because that's a typical classic way to use the all buttons
in, for the room mic. One cool thing that Softube has done, is rather than have buttons
is you have a variable dial that you can between each of these settings. S I'm gonna boost
this up. Don't need a lot of it, it's already dramatic enough. You can hear what
I've done. Really emphasizing the room, bringing out that smash in it. That's right.
For my printed reverb, I don't really want any compression going on here, so just as
before, I'm gonna go to 1:1 for that. Same with my parallel compression. What I have
here with the FET compressor, the first one, is 1:1 so I'm doing no compression. I'm
just gonna let it pass through the compressor. My parallel compression, again I'm gonna
kind of use a higher ratio — really try and smash it.
One cool thing that Softube has done is allow you to have a detector — sidechain detector.
So what I'm hearing is the kick drum is kind of causing the compressor to overreact
so I'm gonna use a low cut so that the compressor doesn't react as much below 200 Hz.
Alright I like what that's doing. Mix these two together without parallel compression.
Makes it a little bit more punchy.
Finally, using it as a limiter, I'm gonna use a 20:1 ratio here, fast attack, fast release,
back off the input so I'm just getting a little bit of gain reduction. Step up the
output, you'll see my bus here is pretty flat.
And that's it. Lastly I'll bypass it and kick it back in so you can hear how it sounds.
Just by adding the compressor. What I've done is it's kind of dry, kind of lifeless.
In some of these cases i'm overemphasizing what I'm doing with the compressor than
you might want to. But you can see how dramatic it is and it gives you that really modern
punchy drum sound by using the compressor.