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Hi guys! Today I will present you the gameplay of a new game called Sanctum 2.
I like the first Sanctum, but I don't love it. I appreciate its bold mixture of first-person
gunplay and tower-defense strategy well enough, but I found that I had no desire to rematch
its mindless enemies. I loved the idea, but not the execution.
Sanctum 2 is different: this sequel takes all those ideas and runs with them in the
right directions, improving in almost every conceivable way upon the original, and I find
myself texting friends to join me to play through a few more rounds.
As before, your task is to erect a maze of walls and turrets to keep the enemies from
the your power cores for as long as possible, but the most
noticeable improvement is that this is a far more beautiful and varied game.
On my side, there's more personality to be found. Rather than cloning the original's
sole ginger heroine, Skye, in co-op, Sanctum 2 also lets you to step into the role of her
spunky sister, a robot who could pass for an 23rd-century Apple product, or an easy-going
male shotgunner who looks like Adrien Brody's long-lost badass brother.
Sanctum 2 improves on the first Sanctum in almost every way, including its robust leveling
system and perks, its improved turret management, its visual style, and its customization. Awkward
resource handling in co-op and overused boss models detract only a little from the fun
of the whole.
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