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One thing often might want to do, especially if you're going to get into realistic descriptive
kinds of art is you'll be called upon to simulate a texture. That is, you know, make a real
life looking piece of wood like this one. This a this a very you know we'd instantly
recognize it as wood and the way that you approach simulating textures at least of this
sort is to go by the value. We've got light values here we've got dark values here and
then the shape of the values and what they're made of and this dark value is made up of
very a lot of irregular dark lines. So that's what we're going to try to do in the work
so I'm just going to lay down
some charcoal to give myself a base because I usually work better this way. Then I'm going
to kind of smooth it out so that I don't have the charcoal marks so much. Now what I'm going
to try to do is I've got this this eye of the wood so I'm going to erase that in and
by doing it this way instead of drawing it you can get the more you don't want you know
none of this is outlined. So if you start with the tone and erase out of it you can
work, you can sort of avoid that problem of the outline. So I've already got kind of this
jagged flaming happening then I can come back in with my charcoal and you know start working
around with these lines that I saw. These irregular lines some of them are close together
in this pattern that sort of will create the flaming of the wood and then here it comes
down a little bit in here and then it comes down here like so and then we have another
long one coming in like this but you get the idea. The idea is to deal with your value
contrast and then really get into see what makes those what makes the texture work.