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Hey folks. Welcome back to Dizzy: prince of the yolk folk.
I'm CPCGamer. Watch me wreck the mic, watch me wreck the mic, watch me wreck the mic...
...psyche.
In your absence I moved Dizzy over to the castle again.
I spent the remaining forty seven hours and fifty six minutes staring at the screen in
a state of cat-like readiness so that when you came back I could pick up straight away
and get going without problems.
And now you're back here and I'm here too so let's GO!
Now then, you may remember the room Double Trouble.
We needed to grab the spanner, but we couldn't do so because there's an evil Dizzy doppleganger
stopping us from doing it.
Quite the THORNY problem, wouldn't you say?
How do you propose we remove this THORN in our side to solve this THORNY problem?
Could it be that we use the THORN in our inventory on the floor and then lure him into it?
Okay, so I guess that last one didn't really work, but it's the solution to the puzzle
anyways.
As you've seen we put the thorn on the floor and by waiting for the bat to move, going
to the top floor, we can make the doppleganger walk onto the thorn wherein he will die and
disappear.
I hate you bat. I hate you so much.
With the fiendish egg out of the way we can grab that spanner. GG. Next map.
The next map is outside the castle.
So let's go in and see if we can't...um.
You know, why ARE we still adventuring?
Rockwort stole the castle and the princess along with it, Rockwort got his *** beat down
again, what are we doing still playing this thing?
And why are there so many castles in this game?
You can tell it's a European designed bit of software, you can't MOVE for freakin' castles.
Anyway, what we need to do is go all the way to the left hand side of the castle and try
to use this mechanism.
Which wont budge.
Thus, we use the greasy spanner.
It loosens the mechanism, lowers the drawbridge.
With this done we can head back a few screens and this will allow us access to...I suppose
you could call it the rear entrance? Except for the fact that the other entrance is the
rear entrance so...the front entrance even though it's the back one gameplay wise.
Another reason you can tell it's a European game, everything is completely backwards.
Oh but hey. We did find a princess. S'up?
Unnecessary exclamation mark.
Unnecessary question marks.
Now, you recall how the jester or courtier or what-the-hell-ever, said that his jokebook
cheered him up when he lost his bugle?
Let's see if it'll help this young lady, shall we?
Indeed it can.
And another indication that this is a European game: we realise the flag is not imbued with
some magical quality that makes it alive and capable of being annoyed with the fact that
we put it on the floor.
But that's a rant for another day, let's just steal it and move on.
Now, we need to summon the king if we're going to cheer up the princess and maybe get some
cats away action before we go home to Daisy.
So to do this we go into the castle, make our way through the little labyrinth of passages.
Make our way to this flagpole right here.
Raising the flag summons the bugler. Let's see what he has to say.
The king hears the fanfare and, in a plot twist that would make even Hideo Kojima go
'what the hell?' returns home.
Let's go talk to him.
And we have our title, folks, five episodes in.
Oh, but we're not done yet.
No, we haven't even reached the stupid treasure hunt phase yet.
You notice Daisy egg up there on the left hand side of the screen?
Yeah, turns out she IS in this one, she's just been sleeping in the eastern castle.
And since we're a prince...somehow...since royal bloodlines can apparently be bestowed
just like that... we can wake up sleeping damsels with a kiss.
Including Daisy!
So let's go.
Okay, back over at the eastern castle we need to pick up the old key.
And I'm going to show you a map that I haven't really shown you before.
Again, once the bat gets out the way.
Up here we have the deserted tower. Except it's not deserted because Daisy is there.
Using the key we open the door.
And we can kiss our girlfriend and wake her up.
Nothing else?
See if she has anything else to say.
Oh come on, Daisy!
Your hero has just saved you, you're IN a bedroom, and you think about his grandfather.
Something is severely wrong with your family.
Dizzy, you sure you don't just want that princess? I'm pretty sure she's still going and she
is a lot less clinically insane than Daisy.
Ah whatever.
So of course, Daisy wants us to find the twenty things of the other things or whatever.
Does this mean another Rocky montage? No. No it does not.
I'm not going to recycle the same video device a third time.
So tune in tomorrow for an easter egg hunt.
And until next time, goodbye.