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What is currently happening Programs, today I'm going to cover the top 5 myths used by
people to discourage VR, and why they're ***.
The reasons that is, not the people.
So if you want to know why VR isn't as garbage as a lot of people who haven't tried it are
trying to tell you, then stay locked, enjoy, and I hope it helps.
Reason number 1, VR is too expensive.
Bull, you're frying iPhone is too expensive.
The smart TV you brought that has a load of features you'll never use or want is too expensive.
The rate you pay for your internet or phone service is waaay expensive.
A Rift is $400, and a Vive is $500, that's not on sale at full price.
And while that's not cheap, it's not expensive either, regardless of what you actually get
for your money, but especially considering what you get for your money.
Still to expensive?
A Windows WMR full PC Virtual Reality headset can be seen going for $150 lately.
That's not expensive by any stretch of the imagination.
Oh but you need an expensive PC to run it?
No you don't.
You can play Skyrim VR or Hellblade VR comfortably on a GTX1060 powered PC with far call RAM
and a reasonably priced, mid spec CPU.
And besides, the PC part is a given.
You wouldn't tell people that Tomb Raider costs $300 after you factor in the cost of
a monitor, which is probably more than $150 anyway.
Honestly, if your argument is that people want PC VR gaming but don't want to buy a
PC to do it, then those people aren't gonna be PC gaming anything, and that has *** all
to do with VR.
If you can spend $1200 on a PC, Monitor, and headphones, then $150 isn't a rational reason
to tell everyone VR is too expensive.
Then there's the PSVR which runs games like Firewall, Skyrim VR, and DOOM off a lowly
PS4.
I love my PS4 by the way.
And the PSVR is $200.
You know what else is $200?
An Oculus GO, and you don't need a PC to run that either, though obviously it's a lower
powered mobile option, but with the benefit of sharper resolution than a Rift or Vive,
making it absolutely perfect for the 'I want VR, but don't want PC VR gaming' crowd.
And before you say "well for VR to go mainstream it'll need to be under $100", consider that
no smart phone I have ever used has been under $100.
In fact, the sittest version of an iPhone X starts at a grand.
That's mainstream.
So with a PC and headset included to play any VR game under the sun...
The price of a mainstream iPhone.
Or get an Oculus GO to start for $200 and take a sip of the dirty VR water.
I'm not saying cost isn't a factor, but that is not a reason to tell everyone VR is too
expensive for everyone.
Though, cheaper VR would be nice
Reason 2, there are no games.
Far cough, there's literally thousands, and a tonne of them are good, and enough of them
are REALLY good, enough to make a $400 HMD worth the cost for even the casual gamer who
just likes the idea of VR.
And $200 is even better.
Whether you're on console VR, PC VR, or mobile VR, there are more good games out there than
you likely have time available.
Oh there's no decent RPGs you say?
Eat a ditch.
Oh it's all shooters though youu god damn right soldier!
I like multiplayer and there not enough VR players online.
Uhhhh, yes there are , no I mean like of popular games.
Uhhhhh yeah That aren't shooters, more like VR chat.
What?
You mean like actual VR chat?
Or rec room?
Or Big Screen?
Alt Space?
Watchuwan?
OK, I see your point but there's no engaging, story based narratives though.
I literally can't pick a favourite so you're just gonna have to google the options yourself
on that one.
The point is, you're wrong.
There are games.
And there's more than games.
So git gud.
Reason 3, the resolution is too low.
Ok I'll partially give you that one.
When reading tiny text, or trying to snipe in the distance it's not ideal.
But aside from the fact that you can use SteamVR or the Oculus Debug or Oculus Tray Tool to
easily sharpen the image by supersampling, more on that in these 2 videos here, links
are in the description below, it's not really something you notice as much as people say
you will notice it.
In fact, I don't really notice it when I'm completely immersed in a virtual world, there's
a lot more to do than focus on individual pixels to bolster your debate.
And when the *** did gaming become purely about graphics anyways?
It's not called graphicing.
It's gaming son.
Once you find that VR game that really aligns to your needs and strokes your satisfaction
nodes like a pilled up hippy at a petting zoo, resolution is redundant.
Not only that, but we're quite far in to gen 1 VR at the minute, and every VR HMD revision
coming out has increasingly sharper resolution, and with Gen 2 likely not further off than
a year or 2 max, resolution isn't the argument it has cracked up to be..
Stop rich ming, learn to let go, and the immersion will pay for itself.
Reason 4, the field of view is *** The TV on the other side of your coffee table
has less.
In fact you know the Magic Leap AR headset that every one has been dumping on because
of the rubbish field of view, yeah well, that's your computer monitor that is.
Got a super widescreen?
Good for you, hows that vertical field of view working out for ya?
Don't get me wrong, I looove me some flat gaming still, and in VR, the field of view
definitely isn't as good as it could be, but it won't be that way for long.
And with companies like Star VR and Pimax doing 200 degree FOV plus headsets already,
and Oculus showing of their 140 degree field of view prototype way back in Feb, that binocular
think you've been hearing about?
It's a) not as bad as you think, and b) definitely not as much of an issue once your captivated
by whatever game or social VR experience you've booted in to is loaded all up in your face.
Reason 5, it's uncomfortable.
Pffft.
I've literally seen women tough it out in high heels for 12 hours straight, and men
dress like farl king penguins to impress people they don't even know.
Don't be a pour see.
Women up, and man up.
Yep, I know, it's a bit different to that, but what I'm getting at is if you PROPERLY
fit a VR headset, and your not using the $15 VRminator 4 from amazon, then you can comfortably
wear one for 8 hours straight without serious spinal injury or major discomfort.
And if one of the thousands of games you are playing is half decent, you won't even notice
it.
I would suggest a VR cover though to protect your HMD from the salty damage that even a
competitive cyclist would excrete after 5 minutes of Echo Arena.
Aside from that, I refer to section 5, sub paragraph 1...
Don't be a pour see.
And as a couple of bonus reasons for the list First up, the cable.
There are a handful of solutions like pulley systems or ceiling hooks than can reduce the
feeling of being tethered to a PC and get you pretty close to a wireless vibe.
There are wireless solutions here already and they're only going to be more common place
as time goes on though they are a little pricey right now.
And to be fair, if it does bug you that much, just splash $20 on a cheap pulley system.
Motion sickness is a real concern, though for some, they are mostly unaffected, for
the majority, it's something you get used to with proper VR gaming habits, and for those
extremely prone to motion sickness then yeah, you are gonna struggle.
But that is by no means the majority.
And finally, PC gamers are always raving about 60fps.
Well, if you get sick of slumming it down there, come join the VR master race up at
90 minimum, because far cure frame rates.
Obviously I'm joking, there's more to it than that but all said and done...
Long live VR!
And thats it for this video.
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I�ll see you in the next one.
Peace!!