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Hey there, this is your Pal Pallie and welcome back to Git Er Raid. Had a rough time wiping
to Galakras for a little while? Well here's a much simpler fight in Iron Juggernaut. It
is a 2 tank and probably 2 to 3 heal fight that involves dealing with 2 phases of the
boss. Lets take a look at those 2 phases.
The juggernaut starts out in Assault mode and when he reaches 100 energy, will switch
to Seige mode. In assault mode, the tanks will be taking quite a bit of damage from
his flame vents. Big note, this is a frontal cone attack that hurts. Don't stand in front
of the boss should go without saying, but of particular note will be the offtank. You'll
need to stay away from the front until its your turn to tank. It seemed like the tanks
I was running with were taunting at 3 stacks which is a 60% armor reduction and a dot of
150k or so. Yeah, it all seems to be hurting tanks pretty badly. Fortunately, there is
some rest in the 2nd phase for tanks for that.
Healers and dps will have to worry about some other fairly simple mechanics while the boss
is in assault mode. The most obvious is the mortor cannon. This draws a huge circle on
the ground beneath a raid member and then a few seconds later, a big *** mortor lands
at that spot. You should probably move out of the giant red targetting circle although
many times it seemed like the radius of the explosion was much more than the actual ground
effect. Speaking of ground effects, the other one to worry about is the Borer Drill. It
just simply is some rock spikes shooting up from the ground that seem to follow you. The
damage isn't terrible so you can finish a cast but you'll want to move soonish.
Beyond a simple dot placed on a random raid member from his scatter laser, the biggest
part of this phase is the Crawler mines. Three of these little buggers are released periodically
and run towards a random raid member. Once there, they burrow down and begin a detonation
sequence. They are immune from all damage at all times and when they explode they do
about 300k physical damage to the whole raid. 1 of them going off hurts, 2 probably wipes
the raid. So how do you deal with it? Well if you notice when you hover on them, you
can mount them. Why on earth would you want to mount a mine? Well to explode it harmlessly.
Well, mostly harmlessly. Whomever jumps on the mine takes way over 700k physical damage
and gets shot up into the air to take some additional fall damage. Yeah what?
So who can take a crapton of physical damage to the face? Oh yeah, your tanks with all
their spiffy armor that reduces physical damage. Its the job of the offtank to hop on as many
mines as possible and take it for the team. Certainly you probably need to be topped off
and maybe you need a small CD or two every now and then but they come out so often that
you'll need to keep up with them. It makes it particularly difficult to get them when
they are spread out so you might want to tell your healers if you are going to miss one.
But continue hopping on mines to help out your raid.
I'll note though, that its possible for a non-tank to take one of these if they have
proper CDs. I was able to take a mine with deterrence up but definitely not without it.
It did about 720k when I didn't have deterrence so it was about 300k with deterrence up. I'd
say things that straight up reduce damage will work here like dispersion and such but
obviously the more armor you have the easier it will go. Probably utilizing those personal
CDs from the raid like that would be a dire measure if you wanted to make sure a mine
didn't explode and the tank was otherwise disposed.
That just about does it for the Assault mode, now lets take a look at Siege mode. First
thing is that he'll be constantly pulsing out raid damage on the order of 30 to 40k
a second. Second thing is that you still have to deal with mines. Just handle them like
Assault phase and have tanks keep hopping on them. What was fun to get was the shock
pulse. Shock Pulse causes a wave of force that knocks players back significantly. You
think? You think? You have to make sure you don't put yourself in a bad position to get
knocked back that far thus we stayed around the entrance here and got knocked into the
fences. I'd say that will be a preferred method to dealing with shock pulse so take it to
heart.
The other mechanic to deal with in this phase is the combination of Tar and the Cutter laser.
The tar is a basic snare plus damage crap on the ground. Not too bad on its own. However,
the cutter laser chases someone random in the raid. Obviously if it catches them, its
pretty certain that person will die so you have to kite it. However, if you kite it into
a tar puddle, it explodes on the raid nearly killing everyone. So if you get the little
eyes on your head, drop everything and focus on leading the laser safely through a maze
of random puddles on the ground.
Once the boss' energy winds down to 0, he'll switch back into Assault mode and you'll rinse
and repeat. If you need *** to handle healing in the Siege mode save it for that, otherwise
I'd say it would be best to just prepot and pop *** on the pull. You will likely only
get two siege modes at most. We were two healing it here in this footage and just barely got
the 2nd siege mode.
Anywho, you've seen the major mechanics of Iron Juggernaut at this point. Pretty simple
you say? Yeah it really was. Watch your feet, tanks explode mines, and don't explode the
tar with the laser and you'll have this fight licked. Thanks for watching and please, like
and or subscribe to the video if you found it helpful and....have a good one!